DWIV - 3D - StefanoDubay - Berith/Murdering&Blasphemy


#116

hey there bro! I’ve been wanting to comment since your last update, but things are just crazy around here, my little girl got sick, and just a lot of work. Anyhow I think all the comments already say what I was thinking. I don’t know anything about the whole poly thing, or the pixel budget, but I imagine it has something to do with the fact that you’ve lost a lot of the detail and texture of you model. Thats what really got me hooked to your work, it didn’t look 3d, there was a lot of warmth (not such a plastic, shiny feel) and wonderful texture. If you could still capture that some how it would be great. I also think the dark
brown doesn’t let you appreciate all the little bumps and ruff skin (incredible work BTW). Maybe that would work itself out with a good lighting job.
If you have to stay up all night do it your dude is worth it, you’ve done a commendable job so far, push, push and dont forget, good is the worst enemy of the best :beer:


#117

done… god…n f…g done!!!
and now
…
(drum roll)
here we go:
…
FINALS!

PS: I’m noticing I left out the final polycount…
anyway

Lores model total polys: 9820 tris
Highres: 20 Mils

I apologize but it had been crazy :slight_smile:
but I’m happy…
:smiley:


#118

NIIIIIIIIIIIIIICEEEEE!!!

Rock on dude he kicks ASS!:beer: Congrats on the Finish. Best of luck!


#119

Do anybody thinks is gonna be a problem if i forgot the tricount on the construction sheet??
i cant edit the submission anymore…

hope tht won’t disqualify me…
eeek


#120

Hey, you done!
Nice jooooob!:thumbsup:
Your blood on pedestal looks like so good! How did you get that?
Congratulations!:beer:


#121

thanks!

well the blood was simple

  1. sea foam texture
  2. color correct to red
  3. desat and invert the foam for the spec and a lighter version for the alpha
  4. crazy bump for the normals

hit render :slight_smile:

is good to use nature when we can…
then i inflated a bit the center to get the blood bubbling up from the depths


#122

Awesome! :d


#123

Very nice detail~I love it:cool:


#124

thanks HeatPaw:D


#125

hello, I posted a highres version on my website, you can see it here:
http://4thvanishingpoint.com/static/gallery/Dominance_War_IV/berith_fullres.jpg


#126

Looks awesome! You really improved the texture.

Edit: What was the alpha used for?


#127

Great Work! 5 stars :smiley:


#128

I really dig the presentation shot with the blood and stuff. Looks very good man!

Congratulations it’s an amazing character :slight_smile:


#129

Excellent job man, good luck with the judging. :wink:


#130

Thanks all
@Hitmon: the alpha is used for the teeth and the blood drops only… I wanted to use it on the spine of the ribcage on the weapon too but it didnt made it


#131

Great job, Stefano! I was afraid the details get lost in the presentationshot, but you did very well!
Wish you all the best!


#132

thanks Yako! lots of pain there but textures now do what they should: give fake extra detail, not ruining the detail work I think.


#133

Hey Stefano,

Great work and concept, like a lot the great details on it. He looks really badass :smiley: Congrats on your finish and good luck! Cheers!! :beer:


#134

Nice job man! I loved the idea of the pool of blood lol. And that weapon it’s great. Good luck Stefano, hope to see you again next year.

Cheers,

James


#135

congratulations on finishing Stefano, very wicked model. Your sculpt was really detailed its cool to see that it transfered well to the low !..good luck