hey there bro! I’ve been wanting to comment since your last update, but things are just crazy around here, my little girl got sick, and just a lot of work. Anyhow I think all the comments already say what I was thinking. I don’t know anything about the whole poly thing, or the pixel budget, but I imagine it has something to do with the fact that you’ve lost a lot of the detail and texture of you model. Thats what really got me hooked to your work, it didn’t look 3d, there was a lot of warmth (not such a plastic, shiny feel) and wonderful texture. If you could still capture that some how it would be great. I also think the dark
brown doesn’t let you appreciate all the little bumps and ruff skin (incredible work BTW). Maybe that would work itself out with a good lighting job.
If you have to stay up all night do it your dude is worth it, you’ve done a commendable job so far, push, push and dont forget, good is the worst enemy of the best 
DWIV - 3D - StefanoDubay - Berith/Murdering&Blasphemy
done… god…n f…g done!!!
and now
…
(drum roll)
here we go:
…
FINALS!
PS: I’m noticing I left out the final polycount…
anyway
Lores model total polys: 9820 tris
Highres: 20 Mils
I apologize but it had been crazy 
but I’m happy…







NIIIIIIIIIIIIIICEEEEE!!!
Rock on dude he kicks ASS!
Congrats on the Finish. Best of luck!
Do anybody thinks is gonna be a problem if i forgot the tricount on the construction sheet??
i cant edit the submission anymore…
hope tht won’t disqualify me…
eeek
Hey, you done!
Nice jooooob!![]()
Your blood on pedestal looks like so good! How did you get that?
Congratulations!
thanks!
well the blood was simple
- sea foam texture
- color correct to red
- desat and invert the foam for the spec and a lighter version for the alpha
- crazy bump for the normals
hit render 
is good to use nature when we can…
then i inflated a bit the center to get the blood bubbling up from the depths
hello, I posted a highres version on my website, you can see it here:
http://4thvanishingpoint.com/static/gallery/Dominance_War_IV/berith_fullres.jpg
I really dig the presentation shot with the blood and stuff. Looks very good man!
Congratulations it’s an amazing character 
Thanks all
@Hitmon: the alpha is used for the teeth and the blood drops only… I wanted to use it on the spine of the ribcage on the weapon too but it didnt made it
Great job, Stefano! I was afraid the details get lost in the presentationshot, but you did very well!
Wish you all the best!
thanks Yako! lots of pain there but textures now do what they should: give fake extra detail, not ruining the detail work I think.
Hey Stefano,
Great work and concept, like a lot the great details on it. He looks really badass
Congrats on your finish and good luck! Cheers!! 
Nice job man! I loved the idea of the pool of blood lol. And that weapon it’s great. Good luck Stefano, hope to see you again next year.
Cheers,
James
congratulations on finishing Stefano, very wicked model. Your sculpt was really detailed its cool to see that it transfered well to the low !..good luck
