DWIV - 3D - Sevv - Untitled


#1

Latest update 19.05.09:

A change of direction for my DWIV entry. I came to the conclusion that my previous idea was not developed enough, I couldnt fully realise it as a finished character.

I have changed my concept:

A machine scout. I believe this idea has great potential, able to move around the landscape at great speed. The ‘wheel’ segments can be stored in his backpack so he can stand up right. I can imagine him speeding along, rolling over a bump in the terrain… in mid air the segments rotate to his pack and him landing on two feet ready for the war. I love like the idea of a holographic display which he uses to navigate.


This concept is much much clearer in my mind and considering the time frame of this competition I believe very achievable in the time left.


#2

A few more sketchs.

edit - thread tidy up


#3

Wow, stone and ice, interesting concept. I look forward to seeing how that develops.


#4

Thanks inqy, you and me both my friend : ) edit - trying to tidy up my thread some what.


#5

I like that idea, but why would the moon give his eye shine if he’s facing away from it?


#6

edit - thread tidy up

In the mean time ive drawn a better idea of the pocket watch.


#7

I like the idea of the creature being held together by structures of ice, although ice is really tough to get looking right. Keep it up!


#8

edit - thread tidy up


#9

Oh, I guess I misunderstood. ^^

I love the pocket watch idea.


#10

[color=white][/color]
[color=white]edit - thread tidy up[/color]


#11

Started my sculpt, not there yet but a good starting point I think.


#12

Nice sculpted, as you say a good starting point, itll be intressting to see how you deal with the problem of getting ice to look right in real time, good luck with that :stuck_out_tongue: :slight_smile:

Nice job so far mate keep at it ^^


#13

edit - thread tidy up


#14

I really, really like the idea. Good luck with the ice as well, I recently did a snowy train station and it looked not so good just because I had issues getting the snow and icicles to look right. Maybe doing a final render in Mental Ray was some cool materials and phongs and the sort would work well for you. Look forward to seeing more!


#15

edit - Original idea of ice, moved onto other concepts


#16

edit - thread tidy up


#17

I love the flow, and the muscle structure is definitely starting to take shape. The whiter areas below give a sense of the ice being sucked up, but I wonder if you can make those a little more opaque than the crystal-blue area? We rarely see ‘ice’ on the ground, after all, it’s usually snow, so I think that would help give the impression that it draws ice from the ground.


#18

edit - thread tidy up

I need to get a good final concept posted asap!


#19

Bloody nice job on the ice mate, it was the part of your project that looked like it could be a real pain but it looks really nice. Good luck appling it to the rest of the character. :thumbsup:

K


#20

It looks really nice, I love the look of the ice. Great job :slight_smile: