DWIV - 3D - mikhalchishin - Demon Lord


#59

You do want to go ahead and model your game characters with quads. A quad is just two triangles put together. (If you are using 3ds Max, go to Edge mode and click TURN in your modify parameters. You’ll see.) Modeling in quads just makes your life a lot easier. When you export your model to a game engine it reads your model as polygons=traingles.

Also when you show your model wireframe you should change your Statistics from polygons to traingles. Statistics is under viewport configurations. Again if you are using 3ds Max.


#60

I know, it’s too late now, but what you think about mooore bigger wings? it’s cool now also, but just an idea…
I’m waiting the high poly shot with other shader :bounce::bounce:


#61

hi guys!
2bzsolt: here is link for you :slight_smile:
about wings, now is too late change it, and its not realy good idea for current polycount and textures size.

2digi_est: youre right:) modelling in quads much easer, but generaly all geometry wich you make is triangles :slight_smile: so you can use it when you need it.
im triangulate model for bake normal map.


#62

thanks for the link!:applause:
yes, i know its too late, and the limits are not the best to do it… just it was an idea :slight_smile:
keep up the good work, and i wait the updates!
cheers


#63

phew… looks like im almost done:


#64

Great job! Looks killer. :slight_smile:


#65

beautiful work and very cool ya squeezed it all into 10,000 triangles…great job!!!..looks really complex as there is a LOT of cool details!..


#66

I have loved this thread from the beginning. I still can’t believe you fit all that detail into the 10,000 tri count. Just amazing. As far as suggestions go I believe the background color is to similar to the color of the character. There are lots of gray colors in the demon and the background is 2 shades of gray. I would lighten the background up a bit so the character stands out a little more. Excellent job !!


#67

thnx fot comments, guys!
So, im finish. here is my pix:






#68

Very unique concept, and really great job on this ! all the bests with it ! the podium is also great! good luck :thumbsup:


#69

wicked entry man…like wow. Im still a fan of the game res modelbut omg nothing lives up to that high res sculpt. that deserves a 3d print just for being …

[FONT=Century Gothic]EPIC

take care man and keep doing more of this :slight_smile: so i can /add them to my inspiration folder.


#70

Yes very wicked… :slight_smile: Congrats, man :beer: Superb work.


#71

amazing work man! the concept sheet was pretty funny hehehe , and i still cant believe u managed to make that under 10k, again great work! congrats!!!:beer:


#72

Hey guys!
Thanx a lot for your encouragements, comments and support!
It was realy importanat for me :slight_smile:


#73

Top grade pal! Hope you the best of lucks.
The idea of homer simpson was hilarious lol

Cheers

#74

Really crazy model. I also thought that you might run into issues with the hi poly and transferring it to the low, but your final speaks for itself, great job man. Really detailed, Good luck


#75

Awesome character.:thumbsup: :thumbsup:

very funny concept image.
Good luck :beer:


#76

Great idea/concept and kick ass execution. Much props.


#77

turned out great man.good luck


#78

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