Good start. ![]()
My favorites are silhouettes 5 an 9. They somehow look more demonic than the rest of them. Donno why :curious:
Keep up the good work. 
Wish you good luck in your creative process :arteest:
DWIV - 3D - Maxter - Chaos Master
DeadInTheAttic: I hope so too! though your references are useful (especially, the lord of darkness) really my concept fit more with warcraft/warhammer style demons. Thanks for your comment:thumbsup:
QuantumPixel: yes, it could be an evolution of your demon;). Thanks Matthew!
nellement: Thanks man! glad you is liking it:)
sadrack: Hi Gustavo! any feedback always is very welcome. Iāll have to make a version with this concept, it seems to be a bit more popular. Thank you!![]()
aeonseraph: Really glad you like my work, I like yours. Thanks for the feedback! 
Hey Elias, youve got a good sense of form repetition which I like. I also like the idea of a scorpion tail or whatever other tail it may be coming out of the head. Although I would like to see the tail attached more around the head, down the neck and possibly into the shoulders like there is a huge muscle group there controlling the tail. I say this because the tail looks like it can snap right off of his head. I also noticed some insect reference in some of the images like 4 eyes, scorpion tail, crab claws, etc. This may be a good option to explore even further. Good start. :buttrock:
Thanks for the feedback! Iāll keep it in mind:thumbsup:
Hereās a second concept based in silhouettes 8 an 6. What do you guys think about that?

Hey Fabio,
Cool update my friend!
Like a lot the head and torso section, really cool!! Cheers!! 
Stutts: Thanks man! Iām glad you like it:thumbsup:
Ferx: Thanks my friend for your constant support!! 
que mas papi? great stuff you got there, I also agree about the head tail situation and exploring the inner working of the insects, but you definitely have a lot going for you. Your going for 3d right? I donĀt know much about that, but I get the feeling youĀre a little behind. Work, work and more work
un abrazo!
Hey Daniel! thanks for dropping by and for the comment⦠You are right, Iām going for 3D and thereās still a lot of work to do. Saludos!
Well, time to sculpt!
hereās the base mesh done within Zbrush using zspheres⦠just a base model to block proportions

Esta chevere, ahora si estamos hablando viejo!
Looking good man, but just a thought. Since there is nothing really holding you back, for example having to stay within the proportions of a human body, why donĀt you try looking for a more dramatic design, not huge and muscular, mainly try break the basic or usual body structure. Your already doing it but I think if you keep pushing in that direction youĀll come up with something outstanding.
Keep it coming, un abrazo!
I like the zbrush work, I likes 7 best though Id make the hornes wider apart and thicker.
Hey Fabio,
Cool first stage on the modeling, like the small head and the bigh arms and legs, looks great!
Waiting for more updates! Cheers!! 
hey Maxter, I can defianly see where your idea is going. ![]()
I really enjoyed your silhouettes 5 & 7
They have 2 very separate looks but I think the face of your demon needs to be developed further as it is going to be a make or break point in creating your character.
live2contage: Gracias Daniel! chevere que te estĆ© gustando. Even though this is just a preliminar model of the creatureās body, I agree with you, hope to do some radical changes to itās structure later on, during the sculpting stage. Cheers!
Airflow: Hi Robert, welcome and thanks for the feedback!![]()
Blistered: Hey man! chevere encontrarlo por aquĆā¦Gracias por el comment, saludos!
Ferx: Iām very pleased you like it! hope to start with the sculpting stage soon. Gracias otra vez y salud (pero esta vez con unos buenos tequilas)
Yone: Thanks for the feedback, I really appreciate it!
I agree, the face like other parts of the body need a good amount of detail to achieve to make a convincing demon creature (I hope so)
Hereās a small update of the base meshā¦just fixing proportions from the original zspheres model
