DWIV - 3D - Maxter - Chaos Master


#21

Good start. :thumbsup:
My favorites are silhouettes 5 an 9. They somehow look more demonic than the rest of them. Donno why :curious:
Keep up the good work. :beer:
Wish you good luck in your creative process :arteest:


#22

DeadInTheAttic: I hope so too! though your references are useful (especially, the lord of darkness) really my concept fit more with warcraft/warhammer style demons. Thanks for your comment:thumbsup:
QuantumPixel: yes, it could be an evolution of your demon;). Thanks Matthew!
nellement: Thanks man! glad you is liking it:)
sadrack: Hi Gustavo! any feedback always is very welcome. I’ll have to make a version with this concept, it seems to be a bit more popular. Thank you!:thumbsup:
aeonseraph: Really glad you like my work, I like yours. Thanks for the feedback! :beer:


#23

Hey! another DW eh? :smiley: I like too much the 3rd concept but the feets like the second or 5th


#24

Thanks daelon! that concept is one of my favorites…We’ll see what happens!:rolleyes:


#25

Hey Elias, youve got a good sense of form repetition which I like. I also like the idea of a scorpion tail or whatever other tail it may be coming out of the head. Although I would like to see the tail attached more around the head, down the neck and possibly into the shoulders like there is a huge muscle group there controlling the tail. I say this because the tail looks like it can snap right off of his head. I also noticed some insect reference in some of the images like 4 eyes, scorpion tail, crab claws, etc. This may be a good option to explore even further. Good start. :buttrock:

Link to my entry


#26

Thanks for the feedback! I’ll keep it in mind:thumbsup:

Here’s a second concept based in silhouettes 8 an 6. What do you guys think about that?


#27

looking good man! keep it up.


#28

Hey Fabio,

Cool update my friend! :smiley: Like a lot the head and torso section, really cool!! Cheers!! :beer:


#29

Stutts: Thanks man! I’m glad you like it:thumbsup:
Ferx: Thanks my friend for your constant support!! :beer:


#30

que mas papi? great stuff you got there, I also agree about the head tail situation and exploring the inner working of the insects, but you definitely have a lot going for you. Your going for 3d right? I donĀ’t know much about that, but I get the feeling youĀ’re a little behind. Work, work and more work
un abrazo!


#31

Hey Daniel! thanks for dropping by and for the comment… You are right, I’m going for 3D and there’s still a lot of work to do. Saludos!:beer:


#32

Well, time to sculpt!:smiley: here’s the base mesh done within Zbrush using zspheres… just a base model to block proportions


#33

Esta chevere, ahora si estamos hablando viejo!
Looking good man, but just a thought. Since there is nothing really holding you back, for example having to stay within the proportions of a human body, why donĀ’t you try looking for a more dramatic design, not huge and muscular, mainly try break the basic or usual body structure. Your already doing it but I think if you keep pushing in that direction youĀ’ll come up with something outstanding.
Keep it coming, un abrazo!


#34

I like the zbrush work, I likes 7 best though Id make the hornes wider apart and thicker.


#35

hey viejo maxter, esta asperito el concept, ahi le voy a echar pille


#36

Hey Fabio,

Cool first stage on the modeling, like the small head and the bigh arms and legs, looks great! :smiley: Waiting for more updates! Cheers!! :beer:


#37

hey Maxter, I can defianly see where your idea is going. :thumbsup:
I really enjoyed your silhouettes 5 & 7
They have 2 very separate looks but I think the face of your demon needs to be developed further as it is going to be a make or break point in creating your character.


#38

live2contage: Gracias Daniel! chevere que te estĆ© gustando. Even though this is just a preliminar model of the creature’s body, I agree with you, hope to do some radical changes to it’s structure later on, during the sculpting stage. Cheers!

Airflow: Hi Robert, welcome and thanks for the feedback!:thumbsup:

Blistered: Hey man! chevere encontrarlo por aquí…Gracias por el comment, saludos!

Ferx: I’m very pleased you like it! hope to start with the sculpting stage soon. Gracias otra vez y salud (pero esta vez con unos buenos tequilas):beer:

Yone: Thanks for the feedback, I really appreciate it! :thumbsup: I agree, the face like other parts of the body need a good amount of detail to achieve to make a convincing demon creature (I hope so):wink:


#39

Here’s a small update of the base mesh…just fixing proportions from the original zspheres model


#40

Hey Fabio,

Cool update. Like the base model, looking really well! :smiley: Cheers, with tequila!! :beer: