DWIV - 3D - Hugemalaka - Machine- The Vindicator


#21

Hey thanks alot Yone :). Yeah the Gun is gonna be massive, I’m still leaning towards a launcher with 4 cannons, and im thinking on a having a human body Pod on it. The idea of the design i have going for it is very detailed, but i’ll be posting that at a later time once the concept is fully ready.

Comments/recommendations and feedback greatly appreciated! Thanks for your support.


#22

Great looking character man! Really badass!! I love the idea with the new arms working also as jetpacks?! Nice. Looking forward to seeing the next update with more detailing! Best of luck with the rest of the contest!


#23

Heya chris, thanks alot!

Yeah the idea of a jetpack is sooo horribly oldschool, especially when mankind today cant even get a jetpack to fly over 30 seconds haha, so i said screw it. Something more modern and cooler…just use a good extra pair of arms that are pumped with fire power to go along with the flight system :slight_smile:


#24

Small hand update, something i had goin.


#25

Hey malaka,

Cool concept, the character design is really nice.

Your zB skills are getting alot better then back wen we were ate school.

I really like the details on the hand, the only crits is that there is no link between the fingers and the palm of the hand. Apart from that awsome model buddy!


#26

hey dude thanks alot, i was thinking of adding a gear seperating the fingers from the hand, I think that’ll do good :slight_smile:

Appreciate the comments and crits! All welcome!


#27

Hello

how i missed your progress? I didn’t noticed you get this far since i posted the last time. I looks really, really nice so far. I like the detailed parts very much, the arms look cool.

But one thing confuses me a bit. In your material render (which also looks very cool) the hips looks much smaller than in wireframe-view. I like it more when its a bit smaller, for some reason it looks there a bit …stiff…uninspired… don’t know how to call it, but it does not fits 100% with the curved rest of your warmachine…

I hope, what i write makes some kind of sense. But foreign languages have never been my strong point.

so long


#28

haha Yeah the one thing you’ll notice on these forums, is that there are so many people posting that there are really no “hot” topics, so you’ll miss on alot of work, even some of the coolest stuff on this forum gets burried alive hehe.

As for the legs, i play around with the scale tool alot :P, i believe you never know how nice proportions will be until you try different variations, so i go from bigger, to smaller to wider etc.
The only thing is trying to keep a clean geometry for sculpting. I understand what you’re saying though, so no worries about “foreign language” :slight_smile:

Appreciate the comments ^^


#29

heres a concept and production of the gun im workin on, still early on progress.

concept

WIP

Here the idea is that the weapon will probably be merged with one of the arms. The middle image is just the position of where i sorta want my weapon lights to be projected from.

There isnt that much for me left to do; I’ve remodeled the head and have added wires here and there, perfected Level of detail in the areas i found interesting, and basically now in the modelling zone i still need to finish the gun. Next step essentially would be texturing, followed by the construction of the low rez.

Comments appreciated!


#30

Really like the chrome color on the machine, good job man.


#31

Hello

i am just speechless and envious. That looks very cool. But i guess i would not replace one hand with the weapon. At the moment your mech have some kind of character, because he needs his hands to shoot and aim. When you replace one hand, it would just looks like some fullautomatic killing machine without skill or characteristics, i guess. Just my opinion.

so long


#32

Hah, thanks very much man, and I understand your point of view because even I started to like the multiple arm syndrom he had. But it does break the symmetry, and i thought that even transformers have weapons coming out of their arms etc and still get to keep distinguished characteristics, So im probably just gonna work like crazy on the pose, its what’ll keep the mood and behaviour. Because either way, He is a killing machine :stuck_out_tongue:


#33

I started testing texture today; heres the head. On the left is the Flat Material (pure texture projected over the 3D model, no material) and on the right the projected texture with a chrome material (no bump map applied). Still too dark, but this is basically the direction im aiming for. Comments appreciated!


#34

Wow cool robot. Very nice details Dude:)


#35

Thanks man, Ill be posting texture updates soon.


#36

Heres a wip of what elements have been textured, No shader,No bump, No specular, no self illum, no render nada, Just viewport from 3Ds of
what the texture looks like. Im going to be remodeling some things seeing as i have the time now, and most likely retexturing parts i see fit.
The legs im working on now of which i want to remodel and working on some new armor plates for the second pair of arms in the back,so we’ll see where it goes. C&C appreciated :slight_smile:


#37

with even nada, it looks really cool lol, nice modeling as well as texturing, I just add it looks a bit a dark, hope your details will show up without nada :slight_smile: , keep going man


#38

yeah with a little scene lighting and spec, should be pretty lit up considering the self illum thats gonna be involved. Thanks alot :0


#39

Hello

this model looks really cool with your textures, it fits very well. Like ShamesArt suggested, i think they are a bit dark at the moment, too. Additional to that, i think the texture is a bit too uniform. For example you could give the brighter parts another structure than the darker parts.

so long


#40

Thanks for commenting! Yeah its really dark because of the viewport tbh, in a render with scene lighting, the texture is brightened up. Right now im workin on a new set of legs which ive wanted for a while hehe. As for the structures, I think that’ll be more apparent with the normal bump and spec. Thanks dawg!