DWIV - 3D - DarkBlueArt - The Warfieldgatherer


#1

Hello everyone,

             although I am new to this forum, I read a long time threads here and was stunned by the art that is here presented. Maybe I never gonna reach that level, but I want to try and support the artists here as good as possible. So I want to wish every participant of this forum good luck and may the rest crawl like worms in the dirt!:scream:
             
             So I thought about making some Machine/Scout-Thing. My idea was, that for optimal scouting, you need as many possibilties to collect data and information as possible. So I want to design this wolf- or dog-like mech, full of sensors and lenses and aerial, who can sneek through the enemy lines and find troops, hear important tactics or even taste the blood of a battlefield.
             
             At this place, I apolagize for my not-that-good 2D drawing skills, I hope the scribbles wont hurt your professional eyes not that much!:argh:
             
             so long
         
         Update: From now on, this post will have the actual progress edited in here, so you can see the update at the first glance. I hope that will serve the few visitors who lost their way into this thread.
         
  Update 4-16-09: Quick Fire test and additional sculpting
      
 Update 4-17-09: Redesign of weapon and feet
 
 Update 4-18-09: Added a ton of details

Update 4-25-09: Normal-map baked on lowpoly-mesh and did some posing

Update 4-29-09: Texturing has began

Update 5-03-09: More Textures and corrected some problems with my Normal-Map

Update 5-07-09: Texturing finished and pedestal finished.


#2

Hello

I slept a night over the design and thought it would be too common. So I took my pen, shaked my brain a bit and tried another idea.

So the new version basicly consists of this bunch of mech-electronical tentacles. Everyone can send datas faster as human neurons and have thousands of terrabyte storage for information. The armor is now for protection and contain all the sensors, which are linked to the tentacles. In emergency, the armor can be blown of, and the tentacle can escape each by it self. So it is hard to caught this new version von the DaimoSense.

Maybe anyone of you have some ideas for improvements?
Would love to hear some suggestions to make it better!

so long


#3

Hello

The idea with the tentacles was good, i thought. Did a quick test, building a simple model to look how it could work. But i guess, that is too much for 10k tris. I just have no idea how I get this done just with this amount of polygons. So I guess i have to go on scribbling some ideas for that.

so long


#4

i liked how you designed legs differently. but imo you should add more joints and stuff to make it look more mechanic, more machine.
regards


#5

nice sketches
 when u do something with too many extrusion, the polycount will be an issue as the silhouette always needs those polygons. may be you can avoid those antennas and spikes on the back of it and work on the shapes instead
 the tentacles are always cool, i just love it :love: Good start! keep updating



#6

That paint-sketch up there reminded me of a swiss army knife. ;D I love how it looks both mechanical AND demonic.


#7

Hello

thank you everyone for the comments you wrote. I do love the tentacles idea, too, but the polycount just kills the idea. :cry:

I gonna sketch some more, I hope for saving the main-idea, but making it realizable with the polys.

@inqy: yeah, I like this combination, too. Maybe I should push this idea a bit further? :arteest:

so long


#8

Hello

okay, I guess I will go this way. The armor will cover more of the tantacles, so that just the ends of them will look out. But I want to let them look more dramatically. Also, the whole mech will be shortend and shrinked a bit, so that I can save some Polys there.
Here is a scribble. Maybe you have any suggestions.

so long


#9

Hello

I just want to say i am still working on and began to turn the artwork into polygons. Still very WIP, I first want to do some kind of basemesh and add more and more details on it. This is one first step.

so long


#10

Hello

much time past by since the last time. I wasn’t lazy, but I thought I have to rethink my concept, because it seems a bit lifeless and boring.

So I changed a bit into a new direction. Combining the perfect senses Mother Nature gave to animals, this new “Phobos”-machine combines parts of mechatronical sensors and the skills of dogs and wolves to a new generation of observing and scouting units. The tentacles are still in there, now controlling the fleshy parts of this creature.

I like this concept much more. What do you think? Suggestions and critics are welcome as always!

so long


#11

i really love the new design, deadly! only thing thats bit bothering me is somehow it resembles a bike tank
 anyways, that shouldn’t be a problem
 its much better than the previous design


#12

Hello

thank you for your reply namnocilis. I hope i can reduce this similarity with a bike tank after adding the details. I am still setting the base mesh, but i wanted to hear if i maybe just tumbling a second time to the wrong direction. Good to hear that you like it.

Updates will follow.

so long


#13

Hello

Still working at parts of the base-mesh, redesigned the hind legs and began to sculp the first skull.

Additionally, i tried to wrap a story around this unit, so it maybe gets a bit more character:

It was a succesful experiment. The combination of beastly senses and
high-technology creates a very usefull and effectiv scout-unit.
It is called “Phobos”.
The machines gained a lot of information with these silent spys behind the enemy lines.
Although fully controlled by the machines something remained in the fleshy, animal parts.
Some kind of will, soul, nature spirit; call it what you want.
But it definitely results in a very aggressive behaviour. Sometimes they even throw
themselves into the battle without a fear. Or maybe the animal part in their functions
just wish to die and be released from the slavery of their steely and soulless masters.

I hope you like it.

so long


#14

Hello

still moving on.


#15

Hello

and the stone keep rolling. Add some details to the chest armor and sculpt a bit the fleshy middle-part.


#16

Hello

sorry, kicked this peace of concept. Maybe i am just annoyed about myself. I don’t know. I will work on my inchoate project and go the whole road, instead of searching a shortcut.

Progress will follow


#17
  • perhaps next to the one on the back - and you’ll get some kind of Cerberus in an electronical manner. Will it change the final pose, running or attacking or something like that?

#18

Hello

thank you very much for your comment. But, i really wanted to avoid this “clichĂ© cerberus” - look and try something else.
But your comment gave me the right idea for a weapon this unit can use. Still have to do the design for that.
I redesigned the heads to get away this comic-look and worked with the help of anatomy references on a naturalistic look.
By the way, they will have skinless heads, just muscles amd bones. The muscles will be better definied by a bump map.
I have no mudbox or zbrush, so i have to get along with the tools lord have given to me :thumbsup:

The armor is still in work, but after trying different ideas i get the direction i want to go.

so long


#19

Hello

well, I guess i am mostly done with the armor. Now additional sculpting will follow. After that i build the lowpoly-version (that’s gonna be pain in my ass :argh:). I hope i get it this week done, or it become very hard for me to end this piece until the deadline.

so long


#20

hi there! cool concept, i like certain mechanical parts you have, but i have a crit for you.

Your legs make no technical sense, What i mean by this is they are not maneuverable!

Now my crits may be completely useless if your parts are not to be mechanical, but otherwise, if you plan on keeping them mechanical, this is something you’ll definitely have to keep in mind:

Firstly the front legs have no elbow joints, making rotations impossible. Now it this point, this is still your concept, so maybe you want it that way. Either way, it makes movements limited, and seems your character may struggle.

Secondly, your back legs wouldnt ever be able to rotate!, and this is only because the pouli part of your leg is the same object which enters the top part of the leg. In my opinion, i think you should delete the cylinder that seperates the top part of the leg from the lower part. It would look muuuch better.

good luck buddy! Coming along pretty good