Nice to see some zspheres modeling, these day i too prefer doing the zsphere modeling for quick doodles and experimentation… Nice method of photo manipulation, the output looks awesome… btw, i didn’t get that unified skin part… i tried it out and i just got a dense mesh, could u pls tell me its advantage over adaptive
DWIV - 3D - blake1999 - Demon Prince
Well both methods have pluses and minuses but the main advantage that I give the unified skin is that you can basically block out exactly what you want the shape to be. When using the adaptive skin you have to be careful about where they go t make sure the mesh is going to work. I didnt really spend much time doing it with this one but if you have a very complex shape you can sculpt it out with the spheres and when you convert it it will basically boolean everything together. It does make a dense mesh that you will have to retopology but I have never had results with adaptive that are really good enough to leave alone though anyways. Another trick is that you can take existing meshes or parts and combine them and then use the unified skin to make a single mesh. Not useful for this competition but can make some cool results.
I dont think its visible since I uploaded the low res of concept but he is going to have a some burn patterns around his face. Its also not clear but I’m going to make the horns coming from his head with the helmet fastened around them. But yeah I kinda agree needs something to pop.
Working on the features. Still working symmetrically to get the look right.

I think that I will end up making the horns and skull more visible and have the helmet more wrapped around the horns.

Began roughing in details on the helm. Since I am designing the back as I go I’m trying to be pretty loose with it. I also changed the topology for the head so the horns are attached. This is just to make it easier for me to keep them in the right place in relation to the head.
Yes nice progress,and don’t add details on the face at this stage work lvl by lvl,more updates:)
Thanks Nellement. I like your work. Not trying to get carried away in details just bringing out certain shapes I want to roll with. Slight update to the horns… Not much new but I know the direction im taking it now.

Thanks Quantum. Yeah started with an idea but quickly changed paths and started adding different parts in zbrush.
Ive decided to give his armor a little more fantasy/deathknighty feel. Ive broken the files up into pieces for ease of use.



The last is a quick test on some placeholder geo I think its a little less than 512X very quick uvs. Used Xnormal for the AO and normals. I had never used it before but seems to do a good job.
God job, man!![]()
About your xnormal test. Did you retopology your model before to use xnormal?
Wow great job …Love the concept…and you seem to be way ahead of other competitors. Slow down man…
Thanks Yin. I think the pieces I tested with were retopped. Hopefully xnormal wont freak out too bad with garbage geo because I wasn’t planning to retop some of it. Maybe I should check that to be sure.
vikramvr - much thanks trying to get ahead while I have some free time.
I think i’ve finally got the design doneish. Started detailing the guantlets.

Here is a shot of the torsos wireframe. I havent really positioned anything so not super clean.

lookin stellar!!! . keep it up. can’t wait to see this pulled together and polished.
-B







