Worked last night to flesh out the mesh. I usually start with zspheres to block out the forms. From zspheres I convert them using unified skin which basically just mushes everything together as opposed to the adaptive that tries to make usable geo.



Ive basically just begun blocking out the shapes not really going for the likeness yet. Just want something I can peel the topology off of. Some of the more hard surface shapes are going to be done in maya. Once the shapes are good enough here I will break them off and modify them in maya.













