DWIV - 3D - blake1999 - Demon Prince


#6

I dont think its visible since I uploaded the low res of concept but he is going to have a some burn patterns around his face. Its also not clear but I’m going to make the horns coming from his head with the helmet fastened around them. But yeah I kinda agree needs something to pop.


#7

Working on the features. Still working symmetrically to get the look right.

I think that I will end up making the horns and skull more visible and have the helmet more wrapped around the horns.


#8

Began roughing in details on the helm. Since I am designing the back as I go I’m trying to be pretty loose with it. I also changed the topology for the head so the horns are attached. This is just to make it easier for me to keep them in the right place in relation to the head.


#9

update on the body

update on head

crits is always welcome.


#10

Yes nice progress,and don’t add details on the face at this stage work lvl by lvl,more updates:)


#11

Thanks Nellement. I like your work. Not trying to get carried away in details just bringing out certain shapes I want to roll with. Slight update to the horns… Not much new but I know the direction im taking it now.


#12

another slight update


#13

Wow nice detail good job. You went strait into zbrush and did all that eh? cool!


#14

Thanks Quantum. Yeah started with an idea but quickly changed paths and started adding different parts in zbrush.

Ive decided to give his armor a little more fantasy/deathknighty feel. Ive broken the files up into pieces for ease of use.

The last is a quick test on some placeholder geo I think its a little less than 512X very quick uvs. Used Xnormal for the AO and normals. I had never used it before but seems to do a good job.


#15

God job, man!:thumbsup:
About your xnormal test. Did you retopology your model before to use xnormal?


#16

Wow great job …Love the concept…and you seem to be way ahead of other competitors. Slow down man…


#17

Thanks Yin. I think the pieces I tested with were retopped. Hopefully xnormal wont freak out too bad with garbage geo because I wasn’t planning to retop some of it. Maybe I should check that to be sure.

vikramvr - much thanks trying to get ahead while I have some free time.


#18

I think i’ve finally got the design doneish. Started detailing the guantlets.

Here is a shot of the torsos wireframe. I havent really positioned anything so not super clean.


#19

heres a shot of the wip low poly… wires then with normals


#20

first pass on the occlusion. Few parts missing.


#21

lookin stellar!!! . keep it up. can’t wait to see this pulled together and polished.

-B


#22

Burkester whats shakin… Pig flu hit VC yet? Heres the diffuse I’m working on


#23

another shot of the diffuse+normals.


#24

Crazy shit mike. I can’t believe you pushed it so far dude.
The boots and armor details are freaking nuts! I miss the chest skull.
It’s looking cool man.


#25

thanks Steve. Yeah the skull was nice but I had them represented elsewhere and had to work in the team symbol. They extended the deadline so I’m kinda taking a break from it. Probably finish it up early next week. Out of insanity I started another model I may post if I push it far enough. Dont think I can or will change though.