DWIV - 3D - adib - Demons


#21

hello adrian, fast as ever nice your already in production :slight_smile:

the stronger arms definitly support the whole body alot better! the colors really make it your style already :slight_smile:

looking forward!! keep it up!


#22

Thanks SebastianWunnicke and syrez-one ! Another wip…


#23

Hey Adrian,

The head modeling is looking really good :smiley: Like the new arms for your concept!
Waiting for more updates! Cheers!! :beer:


#24

Thanks Ferx! Here is a new update.Is just a scketch in Zbrush.First I will add more edges because right now I have only 5000 triangles,and after I will start to make details for normal map.


#25

it’s great so far. ugly and scary as it should be as a demon.
regards


#26

Thanks ersinerturk! Here is update…


#27

Nice surface. That helped a lot :slight_smile:


#28

yeah great start man!
just that his toes dont seem very handy.
Keep m coming!


#29

Are you really gonna go with those details further on the last update…? i couldn’t really understand whats happening there, those are just details… i liked your concept sketch and the maya basemesh… but zbrush details is not happening, you need to spend time on those details refining it and give it more sense… Waiting for the updates


#30

thanks,I work on!

Right now was just a detail test.I will work on the lowpoly geometry and redu the UV and after I work on details more.Thanks OKMER!

Yes I know.On my next update you will see the difference.

Best to you guys!


#31

working on details…


#32


After I made some test on detail,I decide it to change the shape a little,so here it is:


#33

update…


#34

Working on texture…


#35

Hi,guys I really need your opinion about my progress.:wip:


#36

Update…


#37

Changing the shape a little and the texture…


#38

I almost done with the model and texture,now I will start to make a strong pose.
Update…


#39

Hello

I think the texture looks okay, but in my eyes there are several issues to fix. The texture looks a bit blurry, and there is a lack of sharp edges or different colours. It looks a bit cloudy and mushy. I would add some tones of black into the texture.
The wings looks good, i like the transparent-effect, but you can see where the alpha-map ends, i would fade it out more.
The big claws could get more details.

Keep on working.

so long


#40

Thanks for your advise DarkBlueArt! Here is an update…