the paintover is looking really cool! it looks huge with those wings… may be you can give him a crown or something, just a thought :wise:
DWIV - 3D - Abrvpt - Smrttogoth
Hi Abrvpt,
Nice progress. But take care of your demon Muscles, I know he is a demon so he shouldn’t follow humans rules of morphology, but for some things like armes, shoulders i think it is better to make it more reallistic with real muscles, to make him more terrifying. and play with the hardness of bones and softness of muscles, it could be fine.
I send you a draw based on you mod, with some corrections. ( ithink ^^)
Thanks for your advices Neobear ! I worked on the torso, the shoulders, the lower arms. Small update also.
Wow, this is one of a kind! I love those little bird heads; wasn’t too sure of the lower part but it is starting to grow in me.
I don’t think it needs any more parts cause its already rich and complex, just a nice pose an a daring angle will make for a great picture 
Thanks for the comments guys ! It really apreciate.
I still need to add some elements, like the kind of spear as on the paintover. If i dont, the right part of the demon will looks ‘empty’. And there is a surprise for this spear… 
I lost nearly two days on the arm retopology, i finally did something messy but you can’t see it. Hope it wont be problematic when baking normals. Here is the detailing of the arm and the wing.
[left]Bloody wing is finally finished ! I got A LOT of problems with it, it’s hard to sculpt and retopo on thin parts… I used subtool master to merge the wing skin with the arm. It’s not perfect but i have Many other things to sculpt and time is running…
More really soon this time. 
[/left]
Hello
wow, it had been hard work to sculpt this i guess. But i think it looks quite cool. Altought… is it meant to be skin… because, at the moment it looks a bit more like something sticky or bubblegum tighten between the bones.
I don’t know if it was intended.
The overall model looks very cool and unique.
so long
Hey thanks for the comment ! ^^ Fast reply 
Yes maybe i goes too hard on the bump… I won’t touch it anyway, finished, need to continue on sculpting other things. 
I’ll try to update in the next hour. =D
High poly finiiiiiiiiiiiiiiiiiiiished ! I’m over 30 000 000 polygons with all subtools, so i had to split them in 2 files… I had a lot of memory problems, i push my computer to its limits. (to xp 32bits i might say…)
I’m not very happy with the belt, but i’m short on time… I already started the low poly but i’ll had to run on the other steps of the character.
Low poly with normals soon ! (i have to)
Low poly screenshot with very rough diffuse map. Not sure about the colors yet. 9859 triangles for now, a few more with smoke effect on some parts.
Normal and cavity maps are baked, i have to put the clusters together.
Another color test, i’m quite confortable with it and as times runs very short, i’ll head on this.
More soon !
Some render test to check if the normals are correct. Need to fix a few areas, but i’ll think i’ll move on color and spec before, as the deadline is very close.
Creeepy :D! Reminds me of a vulcher, which always invokes images of death, as thats usually where you find them, feasting on corpses :D!
Hahahaha dead flesh, so tasty ! Thanks for your comment dude. 
I seriously have to hurry up now…The body gets decent although looking a bit like plastic, but no time to do better… Some normals behaves weird also, but again, time is too short. I have to do some changes on the heads textures, metal parts, then create a proper spec map, i used the global spec level on those pics.
Almost done for textures and render, i’m not very happy with it but i think it’s quite decent. Now, rigging/ posing ! Hope i’ll have time to rework textures a little bit.