DWIV - 3D - Abrvpt - Smrttogoth


#1

Hello there !

I’m very excited to enter this excellent challenge. I will create a death/darkness Demon Lord called Smrttogoth. Strange name indeed, it’s a silly trick with the world ‘death’ in croatian, ‘god’ in german and a demonistic suffix.
I noticed that quite a lot of demonic creatures had 3 heads: Cerberus, Asmodeus, Balam… After few thoughts i decided to create a winged creature with 3 birds heads: a vulture and an crow head, but with 3 orbits for 2 skulls, like a malformation. This represents death, necrophagia, punishment of the dead ones, humiliation…
The other - and for now biggest one - is an eagle head wich represent the inevitable authority of death, majesty, the power and the accuracy of the bird of prey.
After a few messy sketches and the listening of obscure death, black and doom metal, i got this first interesting rough sketch.

I will see how i’ll find this after a sleep. Moreover, i have to add some clothes, armor, etc to show that it’s an intelligent creature.

On a battlefield, Smrttogoth is one of the most deadly Demon Lords. Flying over the enemy, he terrorize his enemies with his grim and unbearably loud shrieks. Some of the foes will panic, running like a scare animal with no place to hide. Some will be petrified by the sight of this giant winged atrocity in the bleak sky. To finish them Smrttogoth can crush his enemies, diving from the sky, shred them with his long claws, or use his most deadly power: the plague shriek. Accumulating a sphere of space/time abberation in front of his beaks, he spread it over 500m with a powerfull wing flap, causing on enemies the damages that 666 years in rot should do.


#2

Messy sketch in zbrush, it helps me to have a good view of the overall shapes and proportions. I’ll use this raw sculpt as a base to improve the design and get a clean model sheet.


#3

Still working on the design, will attack some closeups soon.


#4

Heads closeups, have to melt the crow and the vulture head in front view.

I was very dissatified by the second black and white body sketch, i changed proportions, some body parts… More soon.


#5

Nice start, I like the heads you make, maybe you can differentiate the heads, one cleaver, one more violent … Not the 3 same.
And put stuctures into the wing.
need to see more ! =)


#6

Thanks Neobear. ^^ I tried this on the previous sketches, have the eagle proud and arrogant and the other ones sad and/or hateful, but at the end the character wasn’t evil enough. I’ll try to do it on the sculpt.
Thank you for your comment !

Here is the melted version of the heads. Just did a front view, no perspective because it’s kind of hard to me to draw this, i should take to much time.

New body soon !


#7

Here is the new body !

I just saw i forgot do draw the tail on the front view… Doesn’t matter. The vulture and crow head are now on a trunk that slides a bit in and out of the body. You might think about a … It’s done on purpose, the corpses are devoured by those two heads. In the symbolic, it enhance the idea of the deads humiliation and desecration, while the eagle head is above, meaning tha he’s really have the authority.
The horns are now shaped like diapasons to amplificate the vibration of the screams. It becomes more deafening for living creatures and more sensor-aggressive for machines.
The wings avec been reworked on the advice of Xabi, they’re now structured like bat wings.

Clothes and armor will come soon !


#8

these are really cool designs , keep it up :cool:


#9

Thaks dude ! ^^ I’m waiting for your concept drawings. :wink: Good luck for the contest !


#10

New changes !

New body, new heads and finally clothes and armor.
I was quite dissatisfied with the previous version… As my girlfriend made me notice, it wasn’t evil enough. It should nearly be a kind of norm creature…
I think things are better now. The design won’t be changed from now, i’ll head on modeling.

And sorry for bad quality, did this with my camera…

The wings will be the same. Base sculpt will be posted tomorrow i think.


#11

Hey man! Cool start, as i was looking through your images i thought that maybe this was an abomination but i wasnt sure, also the fact that it looks quite like a bird made me wonder if it might be a norm… But then i read that you were going for a demon lord. I dont know, it doesnt quite strike as a godly foe… :confused: It looks slightly disturbing but i dont see it as frightening or as dangerous as a demon lord. Also maybe you locked yourself in to much to begin with, I’d like to see you experimenting with shapes alot more and not just, “hmm, i might add an arm there”. Maybe even forget about the figures and parts you are dealing with for a while and just play with some abstrakt forms, then you can transfer anything cool you might come up with into a more figurative form. Also you maybe should think about pumping up its scare-factor, if its a demon lord make it look superior and intimidating. Just some thoughts… Good start, really, but i think it be good if you let loose some more with your concept before delving into modelling. Keep it up m8! :slight_smile:

-Niklas


#12

This is looking good, really like your black white concept style, keep it up!


#13

FrozZT

Thank you for good advices dude. To be honest, i thought that i had leveled up it scare factor on the drawings, but it seems like it’s not enough. : /
Maybe i locked myself yes, especially with a flying creature. Because i want it ‘credible’, i cannot charge the upper body with armor or heavy stuff because of the wings. I also can’t do too much asymetry because of the balance while flying.
I saw many people playing with abstract forms but i’m not really used to it… Maybe i’ll try.
On the other hand, i sketched without strong expression, without pose, without a great amount of detail… It’s not like what a concept designer should do for a 3D modeler, it’s more a guide for me to lock the shapes.
I also feel short of time, i planned to start modeling on sunday because i will have a lot of things to sculpt.
My goal was to make something original, but it’s hard to make something original And efficient.
I’ll think about working the design again. Thanjs for your comment. :slight_smile:


jett12

Thanks for the comment ! :wink:


#14

Hey Abrvpt… i really love ur concept as well as the sketches… really looks awesome… for me it looks like one of God of War creatures… just love it… The first head looks good… a good combination… wat is the purpose of that extra leg… does it help in anyway or is it just thr…??? and i think he can be a demon lord… thr is no particular form of description for a demon lord… he can look like anything… a gaint lizard or a gaint bird…Anyway awesome work…


#15

Thanks for your comment Hellguardian !

Here is the raw sculpt. As FrozZT suggested, i did some abstract sketches an the design evolved slightly. This sculpt is only to set muscles and shapes, now i will sketch over it for armor pieces, etc.
Once i’ll had all my shapes, i’ll head on fine details and retopology (and more fine details if needed).




#16

Sweet concept. I love the creepiness of it.


#17

Cool sketches! the concept is amazing! last update is really cool… its looking much scarier than before…
i felt that the two heads merged concept in your sketch was perfect! may be try that out in 3D might look even more scarier… and also i felt that there is lot of legs for lowerbody, focus is shifted more towards those legs than towards the upperbody, apart from that everything else is great! Good Going!


#18

Sepulverture
Thanks a lot for your comment. :slight_smile: I’m glad you find it creepy, it’s the goal. ^^

namnocilis
Thanks for your suggestions. :slight_smile: Merged head wasn’t bad yeah, but i’m not sure i will use them… I’ll see if i have the time to try it, maybe i can do a double crow head or a double vulture head…
Thanks also for you advice on the legs, i didn’t noticed but you’re right.

Here is a raw paintover of the future parts. It will stay very rough as i have a good view of what its gonna be. Whithout sketching them properly i will save some time for sculpting. As namnocilis said, the lower body i already rich, so i didn’t put a lot of detail.

More soon !


#19

WOAH… nice sculpt… i like this head concept also… but the best part is the paintover of the armor… it looks sweet… can u post a close up of the torso… i wanna c how the heads are merged to the body…


#20

Small update. The armor piece on the forearm i the first subtool didn’t created from zpheres.

Here is also a closeup of the rough torso.