textures nao!
DWIV-3D-Abomination-Dredge
im lovin the concept behind this piece man…and the execution is looking fantastic. keep up the great work
Awesome work. Don’t wait too long before moving onto normals projection and painting the diffuse.
Its about time for you to update us with your textures. Go get’em! Dredge has come a long way from your original concept.
Sorry, it has been a little while since i updated this thread. We moved offices, which left me without Max for 5 or so days. I’m back at it now, and i have started on the texturing (the low rez model and normal maps are done). I’ll try to post an updated image as soon as possible.
Johnwoo- JohnWOOOOOOOOOO! Thanks a lot man! I hope i can pull off a solid texture for this guy. It is my weakest point at the moment but i have a couple of coworkers that plan on putting me through texturing bootcamp, so I’m tryin to stay optimistic.
NavigatorJones- Thanks a lot! I have been wanting to model a fat character for a while now. I’m glad you like it. 
Synectikos- Thanks man! I hope to have an updated pic for you guys soon.
JahnkeKong- JEN!!! Workinig on them now. I hope to have them done by the early weekend.
Mikhail86- Thanks! I’m in the home stretch now. I’m ready to hit “render” and get some sleep. 
HausFly- Thank you! The normals are finished and i am working on the diffuse at the moment.
Bartoldi- Only one week left, and a lot of work left to do. I’m trying to hang in there. Thanks for the support!
Thanks again everyone! I’ll have an updated image for you soon.
Finally, a new update! Not having my computer for almost a week put a dent in my progress, but I’m back at it. With the week extension, I am on track again. Im sorry for the delay, but i hope this makes up for it some.
The pig,belt,toes and straps haven’t been touched yet and I just threw a color and some scribbles on the cloth to get an idea of what kin of color i want to work with. I also have around 300 polys that i can use, so i plan on adding more geometry in problem areas (specifically around the cheek where it looks jagged). I have a lot more work to do, but I’m getting closer.
I hope you guys like it. Thanks for stopping by, and I’ll keep you posted. :wavey:

I just finished the spec map today and put a few final touches on the texture. For next 2 days, I will be setting up lights and rendering.
CharlesVarenne- Thanks buddy! I was looking at your thread earlier. Your beauty render looks amazing. Any suggestions on how i should light/render this guy?
MartinNielsen- Thanks a lot man! Glad to see you are still in the fight! your entry is looking outstanding. Cant wait to see the final.
Here is my most recent screen grab. The cloth looks kind of funny in the back because of a viewport alpha problem. It renders ok though. Hope you like it!

Finally finished! I had a blast and I’m ready to get some sleep! Same time next year? :wavey:
johnwoo-Here ya go!


last 2…


Thanks again to everyone that posted here and kept me going when i was tired. Hope to see you guys next year!
Nicely done, Brian. Looks like all the hours have finally paid off. Can’t wait for the next contest.
-Thomas
great presentation man, I really like your story, well you did great a job, congratulation and I wish you best luck dude :arteest:
Really solid work buddy!..seeing the submission renders now makes me appreciate even more the complexity in this model and how well it works overall…the merging of 3 differen elements plus the restraint must have been quite a task, but ya NAILED IT man!..Congrats!!..
I hope to see ya next year if there is another DW!..
Best of luck when the judging starts!
GJ!

