DWIV - 2D - Sepulverture - Norm - Clericon


#1

Here are the initial silhouette thumbnails for my Norm Clericon

  [img]http://i14.photobucket.com/albums/a330/sepulverture/normclericonsillosheet001.jpg[/img]
  [img]http://i14.photobucket.com/albums/a330/sepulverture/normclericonsillosheet002copy.jpg[/img]

[b]LATEST UPDATES:[/b]







#2

Ok folks. Here is a small update to my Clericon. I chose 6 silhouettes to flesh out, here are the first two. Each about 40 minutes. Once I choose which one I like I will continue to flesh it out in color. I also typed up my text image, and will copy the text itself here. It includes my interpretation of the backstory plus my description of the character itself.

Just a note, the story needs a bit of tweaking, as a friend of mine already pointed out there are some small inconsistencies, but otherwise I like it and am happy with it.

Enjoy, and please critique:)

The story so far …

In the grim future, beyond the time when Humans first left their ancestral home and began making emissarial voyages to the shining fields of ether where galaxies waxed and waned, beckoned by other-worldly counterparts first glimpsed upon in the ancient days when Humanity took its first baby steps to the stars, worlds were ending. 

              In Humanities desperate attempts to cross the fathoms of space  to promised Utopia they inadvertently invented the very mode of their doom, and the doom of all else which lives and breathes. 

              Faced with the mechanized death race accidentally unleashed unto the stars by humanity, the many races of the universe abandoned all technology in desperation to survive. This is where they rediscovered their roots in nature. And magic.

Enter the Clericon

              The living races quickly realized was that Living Life was finite - extremely so, and Mechanical Life was unending. Unlike their mechanical adversaries they were incapable of producing enough soldiers to fight their war in a short period of time. They could conceive unendingly, but all the babies in the universe are not useful so long as they are too young to wield a weapon, so one of the first magics crafted and honed was the Art of Healing and Vitality.

              In Vitro birth was the only option for the Human Race The gestation period prior to birth, and the length of time required to make a soldier fully operational took too long, so cloning children old enough to be mobile, yet young enough to have minds that were still capable of rapid learning was the only choice left. Humans had no natural ability to produce and wield magic, so genetic modification was used. When ultimately the decision was universally made to re-adopt technology, the so-called "Life Factories" soon came into full swing, producing magically inclined super-soldiers at a rate previously thought impossible (largely due to the feeble ethics of Ancient Humanity and some of the more religious races) and the Clericon was the first true product of this new manufacturing process. 

              [b]Clericons[/b] are agile rear-line assault support troopers, magically inclined in the art of Healing and Vitality and trained in the use of energy weapons. They are the spiritual successor to the traditional Medic class soldier, who now operate solely behind the front lines. The Clericon is a light class soldier, which implies light articulated armor plating on top of ceremonial robes, and other garments. Their weight class offers the ability to utilize HeavenSent jump-troop jet packs. They are not a fighting unit, although trained in the use of energy weapons to provide minor battle support, and often used in positional defense missions. 

              Due to the nature of the rituals needed to summon their magic, clothing and armor is highly segmented, and therefore the wearer is often prone to physical damage. Their primary weapons are spell books and scrolls containing the spells and incantations used to summon the healing energies. With the recent appearance the Unknowns, which seem to originate from the temporal rifts left by the Machines attempts to implement their teleportation technology the Clericon class unit has taken on the secondary role of Research and Analysisdfwsa. Spell books have been augmented to include new spells designed to bind and banish organic foes.


#3

Here’s a small update, just another of the sillos fleshed out. Any feedback would be appreciated:)


#4

I like the first sillo and the one with rhe huge weapon at the bottom. Good work sofar.


#5

Thanks for the suggestion about the sillos Airflow.

Here’s another sketch.


#6

I like the third one the best. Its a little more simple but that’s what I like about it. No huge fancy armor and weapons. Kind of gives an impression of “I’m here to do my job and get home in one piece”. Overall I like where you are headed with this idea.


#7

Lanceafer - Thanks for the suggestion on which sketch I should run with. Are there any elements that you like/dislike from the other 3?

I’m very open to suggestions at this point, and don’t mind mix-matching the designs a bit.

I agree with you about the simplicity of number three, I guess overall they’re all a little simple looking.

I want to try to give the impression of simplicity in these because as the game artisans description implies it’s a post apocalyptic fantasy world, a point which it seems a lot of people are forgetting in their designs, and so I want to try to give things a simpler almost hand made look.

There are some things in my own story that don’t quite jive with a true post apolcalytia but as with all things sci-fi based I’m willing to give leeway and allow for some things that future societies may take for granted and as being common place, such as space travel and some other forms of high technology.

I have another sketch halfway done, and will finish it tonight after work.

Thanks for commenting Airflow and Lanceafer. Hope to hear from more people soon!


#8

Here are some ideas for the mood board I’m putting together for my character. Just sketches, will flesh them out when I decide on a final design.


#9

Here’s another design sketch that I’m playing with.


#10

i liked the masked one most. it’s 2nd one in post number 2. others have a nice feel to, but it made me feel the mood best. keep it up!


#11

Ersin - Thanks for the reply and suggestion about which one you liked. That helps in deciding my next move.

What is it that you liked about it, and didn’t like about it? Knowing these things will help a lot in coming up with my final design.


#12

very nice sketches and it looks great, can’t wait to see it completed… glhf


#13

Thanks for the reply :slight_smile:

Which design do you like the best? Or which one carries the message of magical healer with minor combat role the best?


#14

why i liked it is that i think he needs something for head protection since he is not a fighter. but also showing his face a bit would be better instead of covering it all in that design.


#15

Well, I understood the text of his character, he has everything to bring the idea of the perfect human being as we see in the movie http://en.wikipedia.org/wiki/Twins_(1988_film) the character is more robust and stout at the same time it should be rough, but affectionate as clerics and have the buffer of cure, right … 'm enjoying the process, just think he can be more stout and have more technology apparent.

but very good and congratulations! I hope this project


#16

Ersin - Thanks for the information. I’ll be sure to do a design sheet of possible headgear that will still show off the face.

g3p - Thanks for the suggestion about how to take the character design. When I do the headgear sheets mentioned above i’ll also include some expression studies to help show off these emotions. Right now I’m doing portrait studies to help decide on what shape i want the face to be of, and of what general age.

Thanks again you two, it helps a lot.


#17

Here’s the promised plate of headgear designs. 12 in total. I made little notes next to some of the features to help demonstrate what they’re used for.


#18

many options! i think number 5 is best for that it’s protecting whole head and still we’re able to see his face. but there are still usable headgear parts in your designs, maybe you could equip some of these items in a backpack or just add them onto helmet.


#19

I hesitate between 5 and 10. Five got a swat look. Number 10 reminds me much more the style of Fallout. So I think I would go with number 10.
Great work so far, keep it up man!


#20

Good stuff around this thread :slight_smile: I think the gas mask themes have good potential.