DWIV - 2D - S.C. Versillee - Azra'il


#21

Hmm. what is thie week extension you speak of? Is the new due date the 18th? If so maybe I can squeeze this out, I’ll see…


#22

Yah! Go check out the DW main site, first they gave us a 48 extenssion, now they’ve bumped it up to a week :D!


#23

Seg, I m digging what you got going on here, the face is wick! you gotta finish! Use the week extension!!! go go go go go!!

BTW nice sculpt!


#24

All thanks to Katie for letting me know about the extension. I guess I’ve got enough time to give this a go since I just finished a major project at work. Let’s see if I can get this concept done before another distraction kicks it to the back of the line again…

Some work I did tonight, I’l try to dedicate a few hours a night to getting it done.

Close ups:

Thanks for cheering me on, I’ll try my best not to disappoint :smiley:


#25

Cool, is he holding someone’s head? XD!!!


#26

Katie - you are correct :slight_smile:

Blazing away on this, Latest Updates:


#27

So glad you decided to stick in the race :slight_smile: love the updates!!


#28

Thanks bro, I still dodn’t know if I’ll finish in time but I’m chugging along.

Latest update -


#29

Very nice character Segvoia, I like it a lot. I myself was about to go for some sort of dark angel at first, but decided otherwise. The pallette is particulary good, the blue shades against the brownish background works wonderfully.
It would be cool if the hill he is standing on were made out of carcasses from fallen warriors, maybe you already had that in mind.

I’ll keep an eye on this thread for sure!


#30

Hustling to get this done by the deadline:

Thought it would be interesting to juxtipose modern soldiers with the primeval qualities of the angel. I also opted to do away with armor on Azra’il because he looks more lethal without it. The need for armore denotes weakness.


#31

I like the lack of armor, also! It’s so true :D! He looks quite at home, stepping on and over those soldiers XD!!! Like this is just a day’s work for him :D!
And hey, more eye candy… I’m not complaining … :twisted:
Hope you can get all the concept and modelling sheets done too! I just submitted mine, but it hasn’t shown up yet in the gallery…I hope it shows up before the dead line lol (it’s already the 18th for me here in aussie land!) :smiley: It’s strange that instead of a page with just the final images on it, it actually takes you to the person’s whole thread. Did they do that last year, do you know?


#32

This is one of my favourite characters of the competition, really enigmatic and mystical I really hope you can finish it.

Keep up and good luck!!


#33

Finally completed the concept.


#34

hi hi Segovia, Congrats on finishing the war, i been on the last minute train the whole day and my mindset for this Journey has been confine a bit so i haven’t have time to drop by and comment on your thread or any competitors/rivals for that matter.

i do like your entry, simple, clean, straight to the point =)

one possible critique/discussion that i would like to mention is that among your work( i took the liberty to visit your site, :bowdown:i am not worthy), this particular piece most likely follow the likely approach of the following:

  1. overall solid shape,
  2. define
  3. refine
  4. composition
  5. lighting
  6. rinse and repeat again and again

there is certainly no disagreement regarding your lighting, composition, proportion and perspective skill sets; superb :thumbsup:. What i am getting at is this end result is at like step tenths of thousands, while the highlight pieces on your portfolio are at like step gazillion, because when you compare the two, there is a so much more rinse and repeats steps that can be add in, not sure how pros like you work so fast tho; certainly the amount of experiences under your bell is a plausible answer.

your highlight piece “Saraphim” is a great comparison example, what i like about your work is that the color palette on that piece is magnificent, so i would feel that should you use the extreme-medium light and monochromatic palette with hints of exotic color, like introducing your piece “Sun: Clouded Sulfur Butterfly” and especially “Sun: Clouded Sulfur Butterfly” as exotic pallettes onto the manochromatic pieces like “Saraphim”, it would be a viewing pleasure to die for on this piece, but i can understand that experimenting is a journey on its own that can yield from great rewards to short scraps of experience and as a working artist i am sure time is not a leisure nor can it be easily measured.

as a graduate right out of college a short yr after, i been attempting to understand in detail on how you pros work, speed and results, i wonder what your input is on this? =)
congrats once again on completion of this competition, :beer: best of wishes to us both.


#35

Huzzah! You finished! Awsome :D!


#36

Yup Katie, I got in right under the wire :beer:

PuiArt - Thanks for the detailed feedback. I too wanted to comment in length on more people’s entries, time just didn’t allow it.

I agree with you, I could still go in and work this some more to make it grand. I think I will and I’ll enter it into the 2D Gallery here on CGT. It’s a bit rushed, if I didn’t have other priorities yanking on my chain every five minutes I could have gone in and given it a bit more detail, so that’s what I’ll do (time permitting). I thank you also for your comments on teh work from my site.

On speed - I really prefer to work slowly (I’m an oil painter more than a digital painter) but to make a piece go quickly I’ll just block in the basic shapes and then go in and sculpt them out into more refined figures. The more you practice, the faster and more confident you eventualy become.

I just want to tell you again how much I love your own unique style of rendering. It’s unmistakably your own, and it should take you far. Can’t wait to see what else you make in the future :thumbsup:


#37

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