DWIV - 2D - live2contage - generator


#121

Hi there guys. Thanks so much for all the good feed back. I feel bad I wont be able to change much with the pose and general composition, I only have 20hrs left and cant get my hands on any more time. I’m very inexperienced, and don’t want to run any risks, I’m going to shoot for image quality more than an interesting composition (I’ll leave that to all you pro’s for now).

Alekzsander: thanks for dropping by, I’m glad you like it and I’m sorry about not being able to change the pose, but yeah that would probably look cool. :thumbsup:

Stefano Dubay: hell yeah! Those pubes are way out of line :buttrock:
hmmm. I was just thinking about that this morning, his tail looked a little like his member :surprised , and I tried to cover it with something. Adding Florence to the comp should ad to the depth and will hopefully spice things up a bit. Anyhow hope you’ll like the update, I wish I had more time to try out all these great ideas. See ya round bro, have a good one. Your dude is looking insane BTW. :beer:

Ferx : che locura como anda eso Viejo. I’m going to paint like mad and hope that makes up for the other lacks. I also don’t want him to take way from Florence who will be at an angle in front of him, hope everything works out nicely. Thanks for all your support bro and Buena onda. Y sguile metiendo a full con tu demonia, esta re heavy. I would die if I found her in my bed. All the best bro! :beer: + tere-tequi

MR: all very useful :lightbulb . I agree with all of it and hope to be able to put as much of it into my work. As soon as I put Florence in I think I’ll be able to get a better idea of how to balance the whole thing out. Thank you for helping me out I need all I can get my hands on. See you around your always welcome. Your piece is looking better every time, big hug!
I use not only all the brains I have, but all I can borrow.—Woodrow Wilson


#122


#123


#124

aye

i suggest adding a bit canvas to the left so the girls hand wont touch the edge

i would add a tiny spot of even more saturated red/orange on girls hair to amplify accent

making background darker will make girl pop up

cheers&GL


#125

Hola Daniel, hoy toca otro sermón, te debo tener podrido… Voy a ser un poco duro contigo, espero que me perdones. Dude, I don’t want to give you a hard time, but the way you rendered Florence isn’t working for me at all :sad:.

From a technical point of view, Florence rendering, lighting and angle/perspective do not match the rest of the image. The rendeing of her is way more realistic than the rest of the picture, the light source she is under doesn’t seem to be affecting any other element in the entire scene and the camera seems to be looking down at her, while it is looking straight ahead for the rest of the picture…

From a stroytelling/concept point of view, I think the pose and placing are strange. At first glance, an average viewer sees a little girl in a pose that suggests self-sacrifice standing in front of a big bad wolf that looks hungry… you do the math…, but I guess it’s the complete opposite message of what you want to convey.

My suggestions are:
A. a big bad wolf is good enough. A big bad wolf that shoots lightining bolts from its hands may be a little too much. I don’t think it adds too much to your concept…
B. if you don’t want to show Florence as a snack for the wolf, then you should place her and pose her differently (most probably not in front of the wolf). IMO the best place would be standing by his side, clinging to his leg as if looking for protection. If you place her in front of the wolf, inevitably she´ll look like a prey.
C. Once you find the proper placing of the characters, then think of a good light source and light the whole scene with it. That will tie everything together.
D. It may be wise to get rid of elements that don’t help to tell the main story, cause they are distracting.

I know I’m being extra harsh on you, but I hope the suggestions help you to make the most out of your concept.
Acordate, tenés que contar una historia en una imagen solita. No podés darte el lujo de que el mensaje sea ambiguo, o corrés el riesgo de que todo tu trabajo se vaya a la porra. Abrazo y cuidate. :beer:


#126

hey daniel, im sorry but i gotta agree with gerardo. i think you over developed the wolf character a bit much loosing what the people really liked about your concept, for me it was the simplicity and realism.

siguele dando duro man ;)!


#127

Good work, but I agree with the other comments. Your wolf character is good enough without all the magic stuff. Direct the attention towards it! :slight_smile:


#128

thanks for all the comments, I’ll answer some time today, heres what i’ve done so far to put them into action, some, Gerardo you give me way to much work, just what i need to keep me on the edge thanks!!!


#129

Hi Daniel,
Nice progress. I like the color palette.
keep it up:beer:


#130

Hey Daniel,

I see you are working really hard, good :smiley: Agree with Iban , cool color palette on your image!! Cheers!! ( nada de cerveza, tequila o cualquier otra bebida de los dioses por ahora :smiley: a darle duro que queda poco tiempo!! :arteest: )


#131

Fadingray: thanks for the observation, hope you’ll liked what I’ll show tomorrow. BTW I loved you entry last year, just saw it, are you in this one 2? Let me know thanks again, un abrazo and take care.

Octostatue: hey hermano, you staying in the comp after all? Hope so it’s been good having you around, glad I read that post on the summery, je. Yeah it’s easy to lose your way and get lost with the emotion, your right about simplicity and that was my original goal, I guess you see so much insanity you get triped off, that also happened with Florence. Gracias por ayudarme no perder la identidad. Un abrazo loco cuidate. :beer:

MartinNielsen. Eh Martin good to see you around I was missing you a bit around these parts, figured you got scared of my Little sorcerer girl, ha! No I figured you must have a lot of work, I think its happened to several, good thing about the time extension, I was planning on staying up a couple nights, thank god. I hope you like the rock on fire that will be replacing the lighting, he’ll be about to through it at a bad guy, hmmm I wonder who could be a good target
actually maybe not, hahaha (that tong just looks to scary for me) see you man, keep it up.

Ataulfo: che gracias, pasate mañana q van haber un buen update, salu vijo nos vemos. :thumbsup:

Ferx: I really never thought you would say that :surprised , finally some healthy advice from a parting buddy. Always good to see you around, some what of a moral boost, and will celebrate once the victory is ours, well, losing isn’t such a bad thing either, so we’ll celebrate either way, nos vemos man, gracias por la Buena Honda se nececita. Un abrazo :beer:

GaeasHerald: before even readying your post I was like oh s
, this dosnt look good, more work :banghead: , ahhh no time. But I’ve got to say I’ve always needed a though school master, and whatever good comes from this entry will be in big part thanks to you pushing me (estoy tratando de aprender como ahcerlo yo mismo pa cuando no estes ja). I’ll show you my progress tomorrow, I think it captures as much of your advice as humanly possible, I hope you like it. Keep hitting me hard, its my only salvation. Che nos vemos, y gracias por ser tan directo, no es facil pero es lo q sirve, nos vemos Viejo (estas estudiando medicina? :thumbsup: )un abrazo


#132

Hi there. This is what I have so far, trying to implement your suggestions as much as possible. Mizgrif still needs more work, I haven’t even touched Florence yet so shell be changing a bit and the light is just to give an idea, I’ll leave the lighting for the end with the back ground.
Needed feed back: color palette, composition, angle, expressions and anything ells you feel could help. Thanks again for dropping by. :beer:


#133

Hey Daniel,

It developes very good!
The composition is a bit unbalanced. There is too much going on around the girl. I would try to clear it up by pulling the beast away reduce the action around her head.
I would also divide the both characters with a slight dust, what would push the depth of the pic.
In the lower right corner isn’t much happening so I would crop that part and put more focus on the main part.
The colorpalette is good I think. But I would suggest to study the behaviour of white surfaces in certain cases. If they’re not lighten up by bright light, they get the ambientcolor. So in this case the hair of the beast wouldn’t be grey, but kinda ochre. If you don’t feel comfortable with this stuff don’t realize it, but in future you should thought about this issue. :slight_smile: ( but only in cases which aren’t in the focus like the hair of the beast. The girls cloth should mostly be bright white )

Ah , and the key-chain is really flat. It should be bended more around the body.

just a little sketch to show what i mean - http://mokiji.de/mokiji/272730.686860f08de3af9b8cde85bc6cd10873.jpg


#134

che, loco Jack. que bueno verte!!! you have no idea how happy I was to see your around before I started my work this morning, very useful. I needed to make the final decitions about my comp, so that was great. thanks again I hope you like it. :arteest:

To all: the light and fog are just a quick test. tonight I’m going for a 14hr shift, see if I can finish this up, so there is still a LOT of work missing. So if you have an ideas of opinions pleas shoot, be brutal :buttrock: I need it. thanks again to all those who have helped so far, its been great! :beer:


#135

Much better :slight_smile: I still think you can do some adjustments on the composition. The girl could be moved to right a bit, and the space between the characters and the frame could be a bit larger.


#136

hey Martin, this one is for you man. Thanks for the support and timely advice. see you soon, and your dude is really coming nicely, big hug and all the best :beer:


#137

Love the illustration man!:buttrock:


#138

Yeah, great, Daniel!
But the girl doesn’t fit in the perspective. She’s viewed from above while the rest is kinda frontal. And her anatomie is a bit weird. She doesn’t look like a young girl, because of the face. I guess you had a reference for that- an older girl maybe?
And the fingers could be a bit more delicate. More childish.

These are the only crits a have. The rest looks great! Good job on that, mate! :slight_smile:


#139

The last update looks very good. I like a lot your style.

Muy buen trabajo.
keep it up, dude:beer:


#140

Hey Dani,
its coming together very nicely indeed. The updates you’ve made are taking it in the right direction. It seems to me that the creature’s focal point is its face so I would exagerate some of the highlights in the mouth. The amount of light in the mouth feels alright but I’m missing some sharper highlights on the teeth. Like some of the bright light coming from his left side could reflect on the contours of the teeth. Maybe i’m just beeing anal. I actually like it very much the way it is. Its Conceptual art after all.
cheers,

DWIV - 3D - snk - fuel