Hey Daniel,
I see you are working really hard, good
Agree with Iban , cool color palette on your image!! Cheers!! ( nada de cerveza, tequila o cualquier otra bebida de los dioses por ahora
a darle duro que queda poco tiempo!! :arteest: )
Hey Daniel,
I see you are working really hard, good
Agree with Iban , cool color palette on your image!! Cheers!! ( nada de cerveza, tequila o cualquier otra bebida de los dioses por ahora
a darle duro que queda poco tiempo!! :arteest: )
Fadingray: thanks for the observation, hope you’ll liked what I’ll show tomorrow. BTW I loved you entry last year, just saw it, are you in this one 2? Let me know thanks again, un abrazo and take care.
Octostatue: hey hermano, you staying in the comp after all? Hope so itÂ’s been good having you around, glad I read that post on the summery, je. Yeah itÂ’s easy to lose your way and get lost with the emotion, your right about simplicity and that was my original goal, I guess you see so much insanity you get triped off, that also happened with Florence. Gracias por ayudarme no perder la identidad. Un abrazo loco cuidate. 
MartinNielsen. Eh Martin good to see you around I was missing you a bit around these parts, figured you got scared of my Little sorcerer girl, ha! No I figured you must have a lot of work, I think its happened to several, good thing about the time extension, I was planning on staying up a couple nights, thank god. I hope you like the rock on fire that will be replacing the lighting, heÂ’ll be about to through it at a bad guy, hmmm I wonder who could be a good target
actually maybe not, hahaha (that tong just looks to scary for me) see you man, keep it up.
Ataulfo: che gracias, pasate mañana q van haber un buen update, salu vijo nos vemos. ![]()
Ferx: I really never thought you would say that :surprised , finally some healthy advice from a parting buddy. Always good to see you around, some what of a moral boost, and will celebrate once the victory is ours, well, losing isnÂ’t such a bad thing either, so weÂ’ll celebrate either way, nos vemos man, gracias por la Buena Honda se nececita. Un abrazo 
GaeasHerald: before even readying your post I was like oh s
, this dosnt look good, more work :banghead: , ahhh no time. But IÂ’ve got to say IÂ’ve always needed a though school master, and whatever good comes from this entry will be in big part thanks to you pushing me (estoy tratando de aprender como ahcerlo yo mismo pa cuando no estes ja). IÂ’ll show you my progress tomorrow, I think it captures as much of your advice as humanly possible, I hope you like it. Keep hitting me hard, its my only salvation. Che nos vemos, y gracias por ser tan directo, no es facil pero es lo q sirve, nos vemos Viejo (estas estudiando medicina?
)un abrazo
Hi there. This is what I have so far, trying to implement your suggestions as much as possible. Mizgrif still needs more work, I havenÂ’t even touched Florence yet so shell be changing a bit and the light is just to give an idea, IÂ’ll leave the lighting for the end with the back ground.
Needed feed back: color palette, composition, angle, expressions and anything ells you feel could help. Thanks again for dropping by. 

Hey Daniel,
It developes very good!
The composition is a bit unbalanced. There is too much going on around the girl. I would try to clear it up by pulling the beast away reduce the action around her head.
I would also divide the both characters with a slight dust, what would push the depth of the pic.
In the lower right corner isn’t much happening so I would crop that part and put more focus on the main part.
The colorpalette is good I think. But I would suggest to study the behaviour of white surfaces in certain cases. If they’re not lighten up by bright light, they get the ambientcolor. So in this case the hair of the beast wouldn’t be grey, but kinda ochre. If you don’t feel comfortable with this stuff don’t realize it, but in future you should thought about this issue.
( but only in cases which aren’t in the focus like the hair of the beast. The girls cloth should mostly be bright white )
Ah , and the key-chain is really flat. It should be bended more around the body.
just a little sketch to show what i mean - http://mokiji.de/mokiji/272730.686860f08de3af9b8cde85bc6cd10873.jpg
che, loco Jack. que bueno verte!!! you have no idea how happy I was to see your around before I started my work this morning, very useful. I needed to make the final decitions about my comp, so that was great. thanks again I hope you like it. :arteest:
To all: the light and fog are just a quick test. tonight I’m going for a 14hr shift, see if I can finish this up, so there is still a LOT of work missing. So if you have an ideas of opinions pleas shoot, be brutal :buttrock: I need it. thanks again to all those who have helped so far, its been great! 

Much better
I still think you can do some adjustments on the composition. The girl could be moved to right a bit, and the space between the characters and the frame could be a bit larger.
hey Martin, this one is for you man. Thanks for the support and timely advice. see you soon, and your dude is really coming nicely, big hug and all the best 

Yeah, great, Daniel!
But the girl doesn’t fit in the perspective. She’s viewed from above while the rest is kinda frontal. And her anatomie is a bit weird. She doesn’t look like a young girl, because of the face. I guess you had a reference for that- an older girl maybe?
And the fingers could be a bit more delicate. More childish.
These are the only crits a have. The rest looks great! Good job on that, mate! 
The last update looks very good. I like a lot your style.
Muy buen trabajo.
keep it up, dude:beer:
Hey Dani,
its coming together very nicely indeed. The updates you’ve made are taking it in the right direction. It seems to me that the creature’s focal point is its face so I would exagerate some of the highlights in the mouth. The amount of light in the mouth feels alright but I’m missing some sharper highlights on the teeth. Like some of the bright light coming from his left side could reflect on the contours of the teeth. Maybe i’m just beeing anal. I actually like it very much the way it is. Its Conceptual art after all.
cheers,
Hey Daniel,
Really cool update, like the composition in the last image, and the colors works really well.
About Florence: That hair cut is not the right for a little girl, more for a lady on 60´s and 70´s, use a not to tall hair for she. The horizont line on the bottom part comes from top right, descending to the left to florence, and her arms are in the same line, that creates an unbalanced image, guiding the eyes to the left bottom corner and out of the canvas, you can rise the Florence left arm and that could puts more emphasis to where she is looking.
Like a lot the expression for the beast, really cool !
Great work!! Looking forward for more updates !! Cheers!! 
thanks guys for all the good comments and support, it really means a lot, I’ll answer back some time today, hope you like the progress. mainly trying to work the mood get everything to come together. see you soon, we’re almost there! 

Hey Daniel,
Its coming along nicely.Looking good so far.Keep it up.
My DW IV
http://forums.cgsociety.org/showthread.php?p=5800695
Cheers!
Daniel: Very nice!! Remarkable process.
Just a little critique: Be careful with all the small light spots in your image (fireballs, girls dress on the right side od your image) they are desturbing the eye-flow and they also are destracting from your nicely renderes beast. But all in all your on the right way!! ![]()
StAtaulfo> thanks man, glad all the hard work is paying off, hope something nice will come of all of this, thanks for sticking around and the support, un abrazo man!
Stutts> thanks bro there is still more to come, I hope ha! Take care hermano.
Yakonusuke> loco Jack, thanks for dropping by, always a comforting feeling, he. About the perspective, she-s a lot lower than the beast so I thought it was right, but IÂ’ll do the lines and make sure, if your right well, IÂ’m screwed, you have no idea how much time I spent on her face that angle kills. I actually paid carful attention to her futures, the big separate eyes, tall for head and an older face. I wanted to do something just a little different, create an interesting effect in the viewer, hope it worked out. Yeah I mentioned earlier IÂ’m using Gemma Ward for inspiration, and I donÂ’t know what to do about the hands, also a killer and I used a 4 year old kid for reff, no se, IÂ’ll see if I can work it some more. Bueno viejo nos estamos viendo nos vemos pronto.
Snk> thanks, cool to have you around and glad you like the way its coming. I worked the mouth a little, but there is still lots of fine tuning, hope I have time to put something tight together.
Ferx> q mas papi, q bueno verte por estos lados, siempre una grata sorpresa. I totally get what you mean about Florence. IÂ’m not so happy with her myself, I was hoping for something more dramatic, her body arched backwards and a more possessed expresiĂłn. But sheÂ’s calm in the raging storm, tampoco esta mal. If I have time to change her arm I will. This whole piece is way beyond anything IÂ’ve donÂ’t before, IÂ’ve mainly doodled my how life and started taking art seriously for 6 months now, so IÂ’m a little over my head, ha!
Un gran abrazo vijo, nos estamos viendo, pa riba pa fuera pa dentro
Prabath> thanks bro, glad your liking it, and its always good to have a new face around, hope to see soon, take care and all the best.
MR> hi there MR, glad to see you around, always a big help in time of need. I just looked at this from another monitor and it looks way to saturated. The fire balls are way to bright, but at the same time I need the, itÂ’s what sheÂ’s invoking. Maybe less in amount of balls, I didnÂ’t get the dress part, but there should be a explosion at the bottom right corner, hope it wont be to much. I thought the dust was good, should I get rid of it or just not ad more, let me know. Big hug bro thanks again
hey Daniel, I’m not sure if you finished but the latest update looks pretty awesome 
even if you weren’t able to submit a finished image, i think you got pretty much got what most of us in this competition wanted, not winning a price but getting good feed back and meeting new friends to network with.
You’ll have an awesome addition to your portfolio when its finished, so Congratulations 
I hope to see you again soon my friend…
Hola Daniel, todo bien? Disculpame por no escribirte antes, pero estos Ăşltimos dĂas he estado de fiesta en fiesta porque varios amigos y yo nos recibimos. No me quejo :twisted:, pero no he tenido tiempo para sentarme y escribirte como corresponde.
Well, I honestly think you’ve done a solid job, and your work really shows that you’ve learned a lot. I think you have a bright future in the world of digital art and you will pick up more experience and ability along the way, pero no te duermas en tus laureles!
Watching these first steps of yours has been very enjoyable, and hopefully some of my “sermones” have been of help.
Abrazo
Well this is what I sent. I personally would have given it another 10 hrs of work. On the last day my daughter got sick, so I spent the day with her, but I think I really did push with everything I had, around 170 hours on DW (from 4 to 8 am every day).
I think this is a great society and I couldnÂ’t of done the progress I did if it werenÂ’t for all of you good friends and passerbyÂ’s who helped out with all those useful comments. So I want to dedicate this work to all the friends who made it possible
(touching moment). A special thanks to:
GaeasHerald, you really went way beyond the call of duty and your counsel was good and to the point :arteest: . Thanks for taking all that time to help me out, it was a great experience working with you on this comp. I hope the rest of your career keeps unfolding nicely.(metele duro a la rumba!
)
Ferx, I think youÂ’re an incredible example of a good team player, you probably dedicated more time to others work than your own. You have a great sense of humor and it was awesome having you around, pa riba, pa fura pa dentro, saluuu! 
yakonusuke, all your support and good tips have had a big impact on my work, and your own work inspired me to push hard and up the quality of my work. It was a great way of getting to know you, hope to see you and all the rest around in the future. ![]()
And a big thanks to all the rest how also gave their support, insane ideas, critics and all the rest that makes up one hell of a good competition.
inqy, ersinerturk, Isatche, aelwine, Sepulverture, Maxter, Airflow, StefanoDubay, aeonseraph, xRaZx, Octostatue, MartinNielsen, Barryxu, numabrush JRBarton, Shiramune, Sleepinglion, BaronImpossible, GregStrangis, Ataulfo, DeadInTheAttic, MR, Alekzsander, fadingray, Stutts, prabath and johnwoo 
