Still no12 for me
Although I like 14s headpiece better, and im sad to see the pointy feet are gone.
Keep it up 
Still no12 for me
Although I like 14s headpiece better, and im sad to see the pointy feet are gone.
Keep it up 
There’s certain element I like better on 12, and certain elements I like better on 14. Overall, I’m liking 12 more. They’re both really cool looking though. I think you should lose the unicorn horn.
Morgado: I don’t know you like the pointy legs!
(No guarantee they will come back though)
REKLAS: Would you point out what are the elements that you like on both of them? And I suppose unicorn horn refer to both 12 and 14? Thanks!
14, I assume is the bottom of the two newer ones. That’s my favorite! The directional flow of the wings and rest of the features feels smoother than the other one. How it’s all flowing downward.
At last another update … :shrug: Man, I’m really too slow. Hopefully shape-wise this is it for 2D concepting and further refinement will be done during modeling. As a note, more details will also be implemented during modeling.
Sorry it’s only line sketches again :rolleyes:, made it slightly tidier and slapped a bit of lineweight to help you perceive better but still, a bit confusing. Wait for the shaded ones later. I used 12’s overall layout, but tried to integrate the flow elements of 14 that I like.
Front view:

Now it’s the first time you can see the booster bay open on the left (our view) dragon. Hopefully it’s not too tech looking, it starts to look like a stealth bomb bay to me :D. Left artifact is on fan mode, while the right is inside the dragon on booster mode. The ornament on the chest is the CGS logo, kind of hard to see from this view.
Anyway, weapon concept will come reeaaaly soon. Ugh, I think I’ve said this twice previously, but this time it’s true, I just need another pic to draw.
I made a different pattern, a bird head that may join up with the wings nicely (?) on the back view:

Looking awesome. Really nice line work. Like you said, some of the stuff is a bit confusing, but in color it’ll become clear. Can’t wait to see this colored and in 3D.
Ill reserve judgement for when it is more than line art. Cant figure much at the moment :\
The idea for the sword is cool though, from what I can see
Thanks for the comment, I’ll work on the tone and color schemes after this! 
Firerbert: Oh yeah? I never realized that looks like Kurumi :eek:
Weapon concept:

When I put “Fan (manipulation)” what I meant was that the form is more geared to manipulate the element, not like it loses the ability to cast.
You may notice that the decoration (I’ll call it magic circuit ;)) areas are sometimes outside the radial sweep of the shell. This is on purpose just to get a nice shape. If I need to animate them, I will just scale/morph the planes. Anyway I changed the shape of the fan circuit.
The big damn thing on the bottom is the oversized magic amplifier thing that I thought of. During chanting it will most likely float without the need to hold it. Gameplay-wise, perhaps the character will be forced to stop moving while chanting with this thing. Result spell will be powerful, but the chanting time is also long. Had to either have very high MP supply to previously cast some defense or relying on allies protection. Accidentally it looks like an eye, so I just go with that.
I mainly meant Kurumi in a hotness aspect! :drool:
Your weapon design is frickin’ sweet!
Simple value added back and front view:

Color schemes after this 
Anyway my thread is still “TBA” … I wonder what should I name her? (me and my bad naming sense … ) “Ava” or “Aeria” did appear on my mind though.
That is a rocking update Dude:thumbsup:. Ava, Aeria are good names. Also her name could be Erita or Laura:).
How about something extravegant! Avaxia Eliquonix Anderhydria the Whisperwind Destroyer! Haha, that would be a long name.
I like the choices you’ve made, looking foward to some colors!
Did several color schemes that I think will work with fire element and below is how they ended up (removed the value). Thinking of exploring on light and/or wind but I’ll just post this first.

I like A, B, M, K, N (the last 2 look colorful, slap green on them and it’s the whole spectrum -_-"). If I were to choose one it’s B though. The color looks elegant to me.
Aside from color, probably it’s safe for me to start modeling. Gotta test some workflow stuff since I’m not sure which way to go. Haven’t model in ages, I’m outdated and trembling in fear … :eek:
B, K and N. I like N the most:).
Yeah Dude You should start modeling now, can’t wait to see it in 3d.
Hey dude, loving the design.
Personally, i like B, L or M, i think the orange could lose it’s impact if the character looks too bright overall, and you seem to have kept a nice balance there.
The Fan/Staff/Channeling Disc idea is amazing too, whilst transforming weapons aren’t unique, i daresay nobody’s done anything like this before.
My favorite is I by far… but I also think A, L, N, and B(in that order) are good. Can’t wait for those models!
I agree with eMysfit I is the way to go it also comes closest to the forum colors so you don’t have to integrate the logo if you don’t want to.