Keep it up!
Only flaw I see are the small theeth of the dragons. They look too rounded
crazy concept, i like it. Good job on the detailing of the torso. I agree with Morgado
on the small theeth though. Your dragon + bird pack has sharper, straighter lines apart from the rounded teeth.
Yet another small update, the ‘canard’ guard. Quick and dirty …

The rounded teeth came from my reference/inspiration sculpture that happen to have those shape, but making them sharp is fast. Actually I’ve already done it while writing this.
Just now I went through your previous updates, Torso is looking beautifull and awesome:thumbsup:.
Very nice details.
Argh, it’s already April 1st and I do feel like I won’t make it into deadline :eek: … I’ll try to work it out somehow though … Huh? The deadline’s changed to 12th? Since when? It’s not April Fool’s huh? Ah wait, it should still be 31st on their side anyway … 
Main wing + head + hair:
Hair … I know it’s looking quite sucky now but I’m thinking of adding strands and large normal portion in PS later on as a measure. Outer secondary feathers of the wing doesn’t look that nice but trimming the opacity in PS should do the job … maybe.

*I just made the wing 1 sided only

Face closeup, cute?

Hires left: canard, weapon, scratches and additional details …
cool!
and cute face, a bit boxy though… perhaps have front of cheekbones a bit less wide and chin-mouth area go forward a bit more like > instead of ]…? for extra cuteness :3
guess you’re gonna do less flat shape of the wings?
good luck!
(ps: my avatar is checking your character out)
Thanks for the comments! You’re right that I should bulge the wing more.
In any case can I have paintover or something like that for the cheekbone? Also about the > ] ?
My lousy brain is not equipped with the instruction set capable of interpreting that high level language.
All feathers below. Will elongate the canard guard later on.

Weapon (right side without shells) and the circuits. Anyway I’m dropping the booster and bay feature to save time :shrug:

Wow
That looks crazy good
http://forums.cgsociety.org/showthread.php?f=234&t=604654&page=4&pp=15
your hard surface modeling is really nice. you going ot have to give me some tips on that one of these days haha.
i think you should spend a bit more time on your characters face, and anatomy, to really bring the whole thing togheter.
it feels like right now that the head and body arent quite as far along as the rest of the armor and stuff.
with a few sleepless nights i think you can pull this off befor the deadline keep it going dude.
Great progress but her cheeks and nose are making her look kind of old, maybe if you make the nose smaller and less cheeks also maybe bigger eyes she would look cuter that is I think your main goal but the rest is stunning,
5 days left
Lowpoly + preliminary normal & opacity :


That’s 7701 tris you’re looking at. Weapons are calculated at 1096, the rest 203 will go to the 2 pairs of hanging thing, the scarf thing, and effects. Leftover will be used to any parts in need of more tris.
I wish I could work on the face and the anatomy more, but with 55 hours left, I think my priority goes to putting in the colors :sad: …
Argh … I won’t finish this in time :sad: Well, there’s still 2.5 hours left but I know I’m not the Flash. I’ll just take my time to finish it nicely since my current unfinished texture looks like some hodgepodge a chimpanzee slapped together. I suppose it’ll appear at the game WIP forum if this thread has disappeared by then. Anyway thanks for watching until now!
aw
Was really looking foward to your final. I’ll be watching for you finishing it up still!
yeah, dude, you’ve got to finish this one!
(and perhaps you’ll have time to further tweak now to maximize sexiness :P)