DWIII - 3D - XP-58 - Aeria


#53

Agreed, its looking very nice. only perhaps the hips could b a litle wider for a more voluptuous form in my opinion.


#54

I think the hips look quite wide though but the midle body looks sort of short averagely speaking. if it were longer and allowed for a thinner waist the hips would seem more curvy I guess. though the ornaments are already done and stuff I guess.


#55

Nice modelling :thumbsup: Hope you make it :slight_smile:


#56

Great stuff - congratulations!
I prefer those color shematics (A,C,I,K)

Perhaps u should overlay them! ;-D

Keep it up!

Regards, B3liar


#57

Thanks everyone for the comments.

Below is the twin dragon + bird pack. The pack was the first thing I tried to sculpt, although the body got finished first. Maybe you can find some traces of ugly sculpting remnants of my first struggle with ZB :rolleyes:. Anyway the fangs are a bit thin right now … and now I notice there’s a misplaced hole on the nose, just when did that happen …

The hip is covered by the dragon pack so I think the size doesn’t really matter.


#58

Hey man I went through almost the same my mainboard died on a hollyday! here on Ecuador 4 days lost. I replaced it but my pc is still not working too good, I’ve been making my updates from work.
Hope you can make it, same for me too

You 3d is looking as fine as your 2d hottest girl I’ve seen around the contest. Good luck man


#59

A little update, the hat. Not particularly very detailed or what, but well …

Gyorkland : Yeah man, computers just seem to die in critical moments. Scanning and recovering that crashed harddisk alone took me forever to finish! Hope you can make it too!


#60

Keep it up!

Only flaw I see are the small theeth of the dragons. They look too rounded


#61

crazy concept, i like it. Good job on the detailing of the torso. I agree with Morgado
on the small theeth though. Your dragon + bird pack has sharper, straighter lines apart from the rounded teeth.


#62

Yet another small update, the ‘canard’ guard. Quick and dirty …

The rounded teeth came from my reference/inspiration sculpture that happen to have those shape, but making them sharp is fast. Actually I’ve already done it while writing this.


#63

Just now I went through your previous updates, Torso is looking beautifull and awesome:thumbsup:.
Very nice details.


#64

It’s cool!! Hope could see your 3D model as soom as possible!

http://forums.cgsociety.org/showthread.php?f=234&t=604654


#65

Argh, it’s already April 1st and I do feel like I won’t make it into deadline :eek: … I’ll try to work it out somehow though … Huh? The deadline’s changed to 12th? Since when? It’s not April Fool’s huh? Ah wait, it should still be 31st on their side anyway … :smiley:

Main wing + head + hair:
Hair … I know it’s looking quite sucky now but I’m thinking of adding strands and large normal portion in PS later on as a measure. Outer secondary feathers of the wing doesn’t look that nice but trimming the opacity in PS should do the job … maybe.

*I just made the wing 1 sided only

Face closeup, cute?

Hires left: canard, weapon, scratches and additional details …


#66

cool! :slight_smile: and cute face, a bit boxy though… perhaps have front of cheekbones a bit less wide and chin-mouth area go forward a bit more like > instead of ]…? for extra cuteness :3
guess you’re gonna do less flat shape of the wings?
good luck!
(ps: my avatar is checking your character out)


#67

Nice man. Thank goodness for those extra five days huh?


#68

Nice model. :thumbsup: I agree with eric_j about the cheekbones though.


#69

Thanks for the comments! You’re right that I should bulge the wing more.

In any case can I have paintover or something like that for the cheekbone? Also about the > ] ? :smiley: My lousy brain is not equipped with the instruction set capable of interpreting that high level language.


#70

All feathers below. Will elongate the canard guard later on.

Weapon (right side without shells) and the circuits. Anyway I’m dropping the booster and bay feature to save time :shrug:


#71

Wow
That looks crazy good

http://forums.cgsociety.org/showthread.php?f=234&t=604654&page=4&pp=15


#72

your hard surface modeling is really nice. you going ot have to give me some tips on that one of these days haha.

i think you should spend a bit more time on your characters face, and anatomy, to really bring the whole thing togheter.
it feels like right now that the head and body arent quite as far along as the rest of the armor and stuff.

with a few sleepless nights i think you can pull this off befor the deadline keep it going dude.