DWIII - 3D - Xarxys - Cyparthesys


#21

looking good.

I think that it would be ice to give the creature more of an underbite. The scale pattern and the plating is going to be important. Might be nice to do something other than a reptile scale pattern.


#22

hmmm I havent’ thought about the scale pattern yet I’ll have to draw up some scale patterns when I get back from work tomorrownight. Thank you.


#23

Heeey this is looking pretty cool. Does he have 3 tails? I like the three tails :slight_smile:


#24

He has two tails but I can make him have 3 tails :slight_smile: Might kill my poly count though.


#25

Hmm yeah better stick with 2. Like those mind controlling cats from Japanese folklore ^^

Work on the silohette alot, cause the normal will take care of most of the small details. The head will be your focus point so try and concerntrate your design there. Try and have no more then one main focal point.


#26

Thank you so much for the advice I will definetly do that. I am glad you like the character :slight_smile:


#27

Flux is onto somthing there. I think an underbite would look good.

Oh, and a Practicle aspect of the head design that may or maynot need some work depending on what you want :
The horns on the head should be “wider” (further away from the sides of his head) or shorter (ending before the tip of his mouth.

'Cos at the moment, he’s gonna find it pretty hard to bite on something cos the horns will get in the way.

Unless he’s gonna lick them! Hahahah! “How dare you call me a Pig Dog!? I speet on you !”


#28

Weeeeee… Four legged creature, Nice plan:) Your concept is interesting Dude All the best:thumbsup:


#29

Thank you all for your advice you can be expecting a new picture post soon with a larger underbite and the horns farther away from his mouth and I will add more detail to the head to make it more interesting. Any suggestions for head details?


#30

For head details I think thick nerves will look good, also from his nostrils U can show blue or green Glowy smoke comin out.


#31

The smoke idea is awsome I think I will do green, What do you mean by thick nerves??


#32

Hey I think it’s great you are doing a creature for this comp. Looking forward to seeing the concept fleshed out.


#33

so far, so good! love the 3 eyed eyes :smiley:


#34

Damn man, a freaking dragon? Lol… Very nice idea.
Head detail wise, I think you should keep it simple. The 3 lines you have on his head is a bit distracting for me. If you can get a clear view of his head, it’d be great.
keep pushing man!


#35

Thank you all for your advice I am sorry about the delay I just got back from work I am immediantly starting fixing the concept making him have a larger underbite, shortening his horns, and clearing up the lines on his face. Let me know what you guys think when I get the new Hex Demon image posted. :slight_smile:


#36

Okay I extend the lower jaw, shortend the horns, got rid of the lines in the face, and added green smoke to his nostrales.

Before:

After:


#37

Thoughts on color arrangements? Is there a way in texturing or zbrush to make a character look feathered or furry cause that is what I origniallly wanted for this character to make him seem more like a demon and less like a dragon but I don’t know how exactly I would do that with textures or zbrush??


#38

Sorry I mean to say Thick veins:)


#39

My orignal thought of this character was to be both furred and scaled let me know your guy’s thoughts.


#40

Let me know if this is too much stuff going on or I should take something away and add another. And I am change the wings so they are more like scythes than wings.