Nice creature you’ve got here, can’t comment much as you seem to have evolved it to the point where 3D is going to be the next step, and it looks good. Keep us updated.
DWIII - 3D - Xarxys - Cyparthesys
Thank you all for you comments I start modeling the beast today and I hope to have the mesh at least blocked out and I will post it as I progress 
Some really great progression. I like the 3 eyes detail. I think the horns should be rotated round and scalled up. As it stands the horns are more defensive than offensive, look at all the horned creatures you can find, their horns point outwards not inwards. Apart from that your doing fine.
I’ll look into other creatures horns and see if there is something I like. I was building the horns as more of an aestitic thing than working thing though.
Groovy! Getting the hands dirty! 
First suggestion before you get too far along, the hind quarters should actually be as large (muscular) as the front, if not more.
Well, thats based on the general anatomy of quadrupeds. If your little bugger is meant to be a “tough” beast, then maybe get some big cat reference (I’d recommend Lion, Tiger and Leopard in that order).
And if he’s meant to be more slim/lithe then maybe a cheetah or cougar.
I just did a quick scribble on this here tiger (see attachement) 
Good luck !
Model looks good:). For artifact, model some thing which will be attached to his body, like a part of his body. Or may be tied up with some kind of chain. Below is the link to a ref image.
Ref: http://www.counteragent.com/wp-content/uploads/2007/11/unreal_engine_3_wii_beast.jpg
Thanks for the feedback, does anyone think claws kind of like wolverine from X-men but a completely different style would look cool?



