DWIII - 3D - valri22 - Lord of the Ents


#9

More Zbrushing! Still deciding on the weapon and whether or not to have a cloth of some sort flowing under his belt.

I like the pose but theres a bit of tweaking to do as usual! Happy about the deadline extension =)


#10

More updates on Zbrushing. I’d love to hear some feedback =) I just have to go in and really detail everything. I’m also working on the staff.

For this update I worked on the head details, the belt, the left arm and then added the 3 headed venus flytrap thing.


#11

Here is the wire. Got my poly count down now I just need to lay out the UVs and start bringing him to life with some color!


#12

I finished the weapon basically just need some more detailed sculpting. I have the UV’s laid out for texturing so I’ll be starting on that ASAP. Still need to sculpt the venus flytrap thing.


#13

I’d love some feedback if anyone has it!


#14

when ever i see venus fly traps i cant help but think of little shop of horors “FEEDD MEEE SEEMOORrr”

you should consider doing the high frequency detail stuff like the bark in Crazy Bumps so that you dont totaly slow down your comptuer doing that in Zbrush.

you might also want to sculpt the cloth a bit more, to make it feel a bit more dynamic

also i think it would be good planning to do a couple of color tests, befor you commit to a final texture.

keep it up dude.


#15

SPIDER2544: I’ve never actually seen that so I don’t know if thats a good thing or a bad thing that these fly traps remind you of that movie! I’ve already started the high detail in ZBrush. It seems to be doing fine on my computer. Zbrush 3 is a lot better with such high poly’s. Plus it helps having all of the layers seperated. And I would like to do some tests first off… I’m still unsure about color.

I still need to sculpt the cloth, the branches, the weapon, the belt… and still more to go on the body! I’m hoping to get it done tomorrow so I can move on to textures. I feel the pressure now!

Anyways here are the updates and some close ups:


#16

I really like this one, great concept, keep it up :slight_smile:


#17

Ya really great concept, cant wait to see it texturized!


#18

Nice job sculpting the bark. I’m looking forward to seeing this one complete.


#19

brilliant work. i did a tree dude as well. just posted the finished shots which is a relief.
this is a really cool piece of work.


#20

Wow that was a crazy last couple of days for me!! I napped for about an hour this morning but besides that I’ve been working almost straight since yesterday morning! So now I’m going a little crazy but it’s over finally!!!

I had a bunch of problems with normal maps in Maya so I ended up downloading the 30 day trial of Max and learning that while doing all the renders in there. It’s way easier than Maya as far as normal mapping goes.

I started on the textures just yesterday so I went through them as fast as I could and I was stumped on what to come up with for the base… so I went for a stump =) I am happy with it!


#21

C&C Welcome =)


#22

This turned out great - sure feels nice to be done doesn’t it? The detail in your Zbrush sculpt is amazing! Best of luck!


#23

Congrats!!!:thumbsup: Nicely Done


#24

really great final images. good luck


#25

molynext: It feels awesome to be done!! I went crazy the last couple of days so I’m still catching up on sleep but yeah it feels great to be finished and feel pretty happy about it. Last year I didn’t have much time so I totally wasn’t happy with the finished product but this year I’m good.

Red Evil Dragon and darrenwhite: Thanks!


#26

I just played around with the lights in 3DS Max because I wanted more dramatic lighting and then played with the background in PS and this is what I came up with.


#27

yea I I like your lighting… nice work, good model and good concept exicution.


#28

great work, love your design and feel.

good luck