DWIII - 3D - valri22 - Lord of the Ents


#1

FINAL SUBMISSION:

   [img]http://www.primexdigitaldesign.com/images/3D%20stuff/images/DW/BeautyFinalLate.jpg[/img]

I started on this concept a while ago and just finished it off so that I could get started on the model. I hope to add more detail in the model and the only part on this that I am not so happy with is his weapon. Maybe I will think of something more creative as I go on with the modeling.

    The character is a Treant if you couldn't tell by the title =) He is an invoker but obviously has some nice brute strength as well. He is basically the 'Lord of the Ents' and is the largest most powerful fighter on his planet. He is able to invoke and take control of any vegetation in the universe. He is even able to create vegetation in places without, as long as there is dirt, sunlight and water (although he could get that from the air). He is massive and stands about as tall as one of the Twin Towers (NY). That may be a little cheap as far as fighting others in this battle but hey I created him so I get to choose how big he is! He is ready to fight this battle... and he is in it to win!!!
     
    So here are a couple versions of my concept, the black and white and then some color with more detail. I'd love to hear some opinions. I'm not sure whether to put the crow in or not or the swirling leaves. I'm going to put a bunch of roots and vines and vegetation coming out of the ground on the base to show his magic powers.
     
     [img]http://www.primexdigitaldesign.com/images/3D%20stuff/images/ConceptFinal_sm[/img]
     
     [img]http://www.primexdigitaldesign.com/images/3D%20stuff/images/ThreeQuarter3_sm.jpg[/img]

#2

I started some work on the model yesterday to get a base mesh. I know I have to work fast now seeing as there is only three weeks to go. There are some amazing entries out there so far, great inspiration!


#3

I started Zbrushing today. Decided to add something to the midsection where the CG society emblem will show up.


#4

Like the concept but I think that you should slim the arms a bit more; like the original sketch.


#5

Ya I’m going to on his right arm like in the sketch but keep his left arm bulky to throw around his massive weapon. Right now I’m just working symmetrically in zbrush though, I will do the assymetrical stuff after I have the UV’s basically laid out and stuff.


#6

you entish bastard!! I thought I was the only tree folk!.. just kidding. Cool design. If I could make any suggestions it would be to map on some photo ref and sculpt based on the maps instead of trying to texture it afterwards… I wish I would have done that. Either way, best of luck to ya… our guys can duke it out when this thing is over


#7

Muahahhaa… not only am I an ent… but I am the Lord of the Ents!! =)

I looked at your guy, looks good, I like the roots you did on the legs. I’ve still got a lot of detailing to do, especially on the roots. Right now they all look the same. I’ve never tried the modeling after you texture and I think it’s a little late for that now. Your texturing looks good, seemed to work out OK.

Well I’ll keep an eye on your ent - I liked your concept weapon btw!


#8

hah thanks man, I wish I could keep the same staff as the original concept but I didnt realise that a logo had been choosen :frowning: Anways, keep up the good work, were all waiting for updates


#9

More Zbrushing! Still deciding on the weapon and whether or not to have a cloth of some sort flowing under his belt.

I like the pose but theres a bit of tweaking to do as usual! Happy about the deadline extension =)


#10

More updates on Zbrushing. I’d love to hear some feedback =) I just have to go in and really detail everything. I’m also working on the staff.

For this update I worked on the head details, the belt, the left arm and then added the 3 headed venus flytrap thing.


#11

Here is the wire. Got my poly count down now I just need to lay out the UVs and start bringing him to life with some color!


#12

I finished the weapon basically just need some more detailed sculpting. I have the UV’s laid out for texturing so I’ll be starting on that ASAP. Still need to sculpt the venus flytrap thing.


#13

I’d love some feedback if anyone has it!


#14

when ever i see venus fly traps i cant help but think of little shop of horors “FEEDD MEEE SEEMOORrr”

you should consider doing the high frequency detail stuff like the bark in Crazy Bumps so that you dont totaly slow down your comptuer doing that in Zbrush.

you might also want to sculpt the cloth a bit more, to make it feel a bit more dynamic

also i think it would be good planning to do a couple of color tests, befor you commit to a final texture.

keep it up dude.


#15

SPIDER2544: I’ve never actually seen that so I don’t know if thats a good thing or a bad thing that these fly traps remind you of that movie! I’ve already started the high detail in ZBrush. It seems to be doing fine on my computer. Zbrush 3 is a lot better with such high poly’s. Plus it helps having all of the layers seperated. And I would like to do some tests first off… I’m still unsure about color.

I still need to sculpt the cloth, the branches, the weapon, the belt… and still more to go on the body! I’m hoping to get it done tomorrow so I can move on to textures. I feel the pressure now!

Anyways here are the updates and some close ups:


#16

I really like this one, great concept, keep it up :slight_smile:


#17

Ya really great concept, cant wait to see it texturized!


#18

Nice job sculpting the bark. I’m looking forward to seeing this one complete.


#19

brilliant work. i did a tree dude as well. just posted the finished shots which is a relief.
this is a really cool piece of work.


#20

Wow that was a crazy last couple of days for me!! I napped for about an hour this morning but besides that I’ve been working almost straight since yesterday morning! So now I’m going a little crazy but it’s over finally!!!

I had a bunch of problems with normal maps in Maya so I ended up downloading the 30 day trial of Max and learning that while doing all the renders in there. It’s way easier than Maya as far as normal mapping goes.

I started on the textures just yesterday so I went through them as fast as I could and I was stumped on what to come up with for the base… so I went for a stump =) I am happy with it!