Hi:) This is the base mesh on which I`m going to add further details. Bye:)

This has such a promising start! I like it but his head seems to be consumed by his armor. Can’t wait for more updates.
Hey, great start on the base mesh. I think his arms are a bit wierd and the upper torso area doesn’t have the same shape as your concept but since your still in your early stage of tweaking… I will wait and see your next update. Cheers
Its weird because I found your entry under 2d while you seem to go 3d. Maybe you want to check on that just to be sure you have not submited in the wrong page.
Anyways, your character does have a good clericon feel about him and the mesh looks very good. Good luck!
Hello. Thanks for the comments, i`ll fix the armor around the face:) and the arms. I submitted In 2D by my mistake. I have 3D entry only, I hope the moderators will remove the 2D submition.
Looking great so far! I think you should dull the edges a bit, add dents and scratches in the edges (the armor has been used before, doesn’t it?). so far looks great. The shapes flow with the character which I think its important.
hey those shoulder guards in your concept are looking nice :twisted: watch the proportions in your 3d model! the are bit smaller, i liked those bigger option. any way cheers, consider my 2 cent point 
Hi, here is a little progress i mede the sholders bigger like the concept i hope its better
Bye

Hey zancoisrice, most of the modeling is made in 3dsmax. Only the clothes and the head is in mudbox:)
That would explain it. I know there is a method of getting mudbox to to produce smooth curvature, but I haven’t figured it out yet.
i love how graphic the light is thats comming out from all over the place in your concept.
it looks like you have fewer glowy spots on your model though, i kinda miss them haha.
other than that its a great model so far.
These are my final shots:
Beauty shot

Winning pose

Constructive shot

Texture sheet

Concept sheet
