Looking great so far! I think you should dull the edges a bit, add dents and scratches in the edges (the armor has been used before, doesn’t it?). so far looks great. The shapes flow with the character which I think its important.
DWIII - 3D - Tzergo - Holin
hey those shoulder guards in your concept are looking nice :twisted: watch the proportions in your 3d model! the are bit smaller, i liked those bigger option. any way cheers, consider my 2 cent point 
Hi, here is a little progress i mede the sholders bigger like the concept i hope its better
Bye

Hey zancoisrice, most of the modeling is made in 3dsmax. Only the clothes and the head is in mudbox:)
That would explain it. I know there is a method of getting mudbox to to produce smooth curvature, but I haven’t figured it out yet.
i love how graphic the light is thats comming out from all over the place in your concept.
it looks like you have fewer glowy spots on your model though, i kinda miss them haha.
other than that its a great model so far.
These are my final shots:
Beauty shot

Winning pose

Constructive shot

Texture sheet

Concept sheet

Great character, he really have the look to be a great champion! Good luck to the competition friend!
Thanks Soul:) I just wanna mark that my model is 8600 triangles, because i’ve forgot to put it .
Cool concept ,clean modeling crisp texturing and welldone render:cool: - worthy of being in top 10 IMO .Good luck !
Nice, I say simple design yet pro exicution and smart in a sence that you were able to make it really clean looking by making it simpler rather then over complicating it with a crazy design. good attitude and nice final renders.
Sweet stuff. Very good materials and overall textures, design and so forth. My tiny crit for the record, it would have been nice with a little more attitude/personality on his face. Still , very good!
GL


