Hi, here is some progres around the chest, i`ll add more detail in mudbox after:)

Looking great so far! I think you should dull the edges a bit, add dents and scratches in the edges (the armor has been used before, doesn’t it?). so far looks great. The shapes flow with the character which I think its important.
hey those shoulder guards in your concept are looking nice :twisted: watch the proportions in your 3d model! the are bit smaller, i liked those bigger option. any way cheers, consider my 2 cent point 
Hi, here is a little progress i mede the sholders bigger like the concept i hope its better
Bye

Hey zancoisrice, most of the modeling is made in 3dsmax. Only the clothes and the head is in mudbox:)
That would explain it. I know there is a method of getting mudbox to to produce smooth curvature, but I haven’t figured it out yet.
i love how graphic the light is thats comming out from all over the place in your concept.
it looks like you have fewer glowy spots on your model though, i kinda miss them haha.
other than that its a great model so far.
These are my final shots:
Beauty shot

Winning pose

Constructive shot

Texture sheet

Concept sheet

Great character, he really have the look to be a great champion! Good luck to the competition friend!
Thanks Soul:) I just wanna mark that my model is 8600 triangles, because i’ve forgot to put it .
Cool concept ,clean modeling crisp texturing and welldone render:cool: - worthy of being in top 10 IMO .Good luck !
Nice, I say simple design yet pro exicution and smart in a sence that you were able to make it really clean looking by making it simpler rather then over complicating it with a crazy design. good attitude and nice final renders.