DWIII - 3D - Trybal - Jagoreth


#5

Thanks. I think that’s largely an issue of foreshortening from the angle of the camera. I’m modeling him around the Epic Games rig for Unreal Tournament 3. Here’s a side by side comparison.


#6

More parts, more refining.


#7

Ahh, I see what’s going on here, looking great from ortho view, good work!:thumbsup:


#8

thanks tadmod. I began working on the weapon today and did some more refining of the existing mesh.

[img]http://img.photobucket.com/albums/v518/thebitterpill/jagorethmodelwip04d.jpg[/img]

[img]http://img.photobucket.com/albums/v518/thebitterpill/jagorethmodelwip04a.jpg[/img]

[img]http://img.photobucket.com/albums/v518/thebitterpill/jagorethmodelwip04c.jpg[/img]

[img]http://img.photobucket.com/albums/v518/thebitterpill/jagorethmodelwip04b.jpg[/img]

#9

are you going to Zbrush this character? coz I think it would a whole lot cooler Zbrushed!


#10

Definitely. I always run my game models through ZBrush. I just want to get the base mesh looking as good as possible right now. Then optimize it. Then use ZBrush to get the details best gotten from a high res model. Then get the rest of the details from texturing.


#11

cool, can’t wait to see the Zbrushing on this guy, looking great already, Zbrush will make it look AWESOME!


#12

Here’s a new wire image to go along with the usual rendered wips.


#13

Another day, another wip.


#14

Hey Jason! Great development! It’s coming a cool character!


#15

I’m almost done shaping. I’ve already started optimizing the mesh. It should be ready for uv mapping and ZBrush soon.


#16

I’ve optimized the mesh and gave it some basic color. It’s now right at 9,000 triangles. After I uv map it, I’ll export to ZBrush.


#17

Looks pretty nice. Colors and shape seem to work really well. Interested to see what plans you have for that weapon too.

However, some small details just seem too tiny. The crystal on his arm, his mask, the belt around his chest. I just think he might look more powerful if you would scale some details up quite a bit.


#18

Cool! Are you going to map the low poly directly?


#19

@ hakanpersson. Thanks. He’s not really supposed to be very physically powerful since he’s more about stealth. When I start modeling in ZBrush, I’m sure some things will change. Whatever looks good to me at the time is what I’ll go with.

@ medunecer. Thank you sir. At the moment I’m setting his UVWs. Then I’ll export to ZBrush and both sculpt and paint in there. The final textures will be some combination of ZBrush per poly painting, Photoshop/Painter painting, and 3ds max rendering.


#20

I finished the uv mapping and have it in ZBrush with the first level of detail done.


#21

Here’s the construction shot of the finished low and high poly models.


#22

Hey jason! It’s coming great! Will you pose it using bones?


#23

Yes, I’m rigging and posing right now. The textures are finished. I’ll composite them and post the texture sheet in a little while.


#24

OK, I’m finished. Here are the textures, beauty shot and final pose.