That’s some great work! Looks like you’ve explored the design thoroughly. You have an good sense of lighting, design and detail, a very well rounded artist indeed. I can’t wait to see the final images.
DWIII - 3D - Theerapol - Izen
Great zbrush work! Love the color shceme… Dark and mysterious… Thanks for sharing…
Thank you everyone for the support. Swizzle, Thanks for the comment. It’s really helpful, so I will adjust the lighting soon. Now, I need to finish my texture map. Here is my test render with new color scheme. It has all the map applied except glow. Any comment are very welcome. 

Hi,
This is some really good detail for 3d and also design! I like your style, the pose looks alright, I still donÂ’t know if this will be the winning pose? since I fear you could move it a bit more, unless itÂ’s a bit hard to rigging him yet...I like all the textures used in here as well, but I feel a bit stiff the fabric maybe needs a bit more if flow and curves as for the pose he is doing leaning his weight to the left hip side, other than that the rendering and lighting its doing right their job, well done and great design once again!:lightbulb
this is looking great. the render has a “game engine” feel, but you are rendering in max or maya right? any chance you’ll share some tips?
pretty great overall entry… i’m particularly pleased with your 3d roughing in stage, and your final specular map. those 2 things are outstanding… everything else is just awesome.
Wow, definatly one of cgtalks best entries. The beautyshot is sooo damn nice! Congrats
This looks fantastic! If you don’t mind, what did you render your winning pose with?
great entry :applause:.
The lighting in the winning pose is by far the thing that strikes me the most ( might be beacause i’m so bad at lighting ) . I would be interested too in your lighting workflow. The beauty shot looks too 2d imo, but it has great atmosphere.
-claudiu
stunning character. I like the pointed feet - they remind me of the mechs from Zone of the Enders. I am also wondering about that beauty shot - how much of it did you touch up in photoshop and how much is straight from the render?





