DWIII - 3D - Theerapol - Izen


#49

Thank you. Here is my test render with all texture maps. Eventhough they are not done yet but you could get the introduction on color and material type with different spec. I had Color, Normal, Specular color, Specular power, and Glow map. I focus on lighting now, so the texture map still need more work and polishing.


#50

Oh, wow. I spoke too soon. It’s looking sharp!

A couple of things are bugging me, though:

  • It’s kind of blending into the black background, so adding some back light or a bit of rim light (though not too much) might give it a bit of pop.

  • The face is kind of blending into the shoulder/chest region because the color and specularity are so simlar. You may want to add a bit more color or specular variation to make the face a little more readable.


#51

That’s some great work! Looks like you’ve explored the design thoroughly. You have an good sense of lighting, design and detail, a very well rounded artist indeed. I can’t wait to see the final images.


#52

looks real cool! ! !:thumbsup:


#53

Great zbrush work! Love the color shceme… Dark and mysterious… Thanks for sharing…


#54

Great work, and very sweet concept! Good luck!


#55

its looking gr8
good concept and well executed


#56

Thank you everyone for the support. Swizzle, Thanks for the comment. It’s really helpful, so I will adjust the lighting soon. Now, I need to finish my texture map. Here is my test render with new color scheme. It has all the map applied except glow. Any comment are very welcome. :slight_smile:


#57

Hi,

This is some really good detail for 3d and also design! I like your style, the pose looks alright, I still don’t know if this will be the winning pose? since I fear you could move it a bit more, unless it’s a bit hard to rigging him yet...I like all the textures used in here as well, but I feel a bit stiff the fabric maybe needs a bit more if flow and curves as for the pose he is doing leaning his weight to the left hip side, other than that the rendering and lighting its doing right their job, well done and great design once again!:lightbulb

#58

Here is my new lighting test with difference light rig.


#59

this is looking great. the render has a “game engine” feel, but you are rendering in max or maya right? any chance you’ll share some tips?


#60

Awesome! Great design and great modeling.
Bravo!


#61

wow, looks absolutely awesome! lovely sculpt.


#62

Final Day! WoW! Wow! Wow!

Your character is so cool.

Good Luck ka.:slight_smile:


#63

Finally, It’s done. Thank you for all the supports and comments. Good luck!





#64

pretty great overall entry… i’m particularly pleased with your 3d roughing in stage, and your final specular map. those 2 things are outstanding… everything else is just awesome.


#65

Wow, definatly one of cgtalks best entries. The beautyshot is sooo damn nice! Congrats


#66

This looks fantastic! If you don’t mind, what did you render your winning pose with?


#67

great entry :applause:.

The lighting in the winning pose is by far the thing that strikes me the most ( might be beacause i’m so bad at lighting ) . I would be interested too in your lighting workflow. The beauty shot looks too 2d imo, but it has great atmosphere.

-claudiu


#68

I Like That Monster To Be Destroyed.