bostlund:
I’m definitely going to be using the lava pedestal for the final image, but I’m going to be adding some gold around the rim to make it look a little more tidy.
RaresHalmagean:
Since I still have several days until the deadline, I’m probably going to be cleaning up the textures and pushing a few of the smaller details to make them really pop. I’ll add a bit more scratches to a few of the larger, bare areas. I was actually planning on putting areas on the metal that were red hot, but it really doesn’t work very well because right now it’s just the stuff under the armor that glows and it breaks the continuity to have stuff on the outside glowing as well.
XTitan:
The only image I posted from Polyviewer+ was the one in post 137, so don’t think I’ve been able to achieve these results with it. Polyviewer+ does specular highlights, not true reflections.
You can get the program here and there’s a thread on Polycount about it here.
DaezD:
Thanks.
Firerbert:
Other than adding some scratches, I’m really having a hard time thinking of what I could do to the textures to make them better. There’s already so much going on with the highlights and the trim, the glowing areas, the floating text, I’m just not sure if I could do much more without it becoming totally unreadable.


good luck!