DWIII-3D-skullface-????


#37

thanks alot : ] i shoudl have more drawings, im trying to get the girl in zbrush pics up.


#38

back, with a busy week with midterms i didnt get much done. but its spring break and you know what that means. MODELING!

this is abotu the final concept for my girls outfit to work more for posing : ]


#39

Really cool concepts so far! Looking forward to seeing where you go with the modeling… Good luck!


#40

thansk alot, im modeling right now : ]


#41

Very interesting concept! Keep developing it!
Good luck to all of you guys.


#42

Geese!!! a lot of work! good for you.


#43

I love these new drawings. They look like they’re done on vellum or something. Very clean. I love your detail work. Line drawings are always the best.


#44

thanks yall i actually have some modeling done!

this is still being somewhat blocked, dont worry about some of the points around the tits and ass i have to retopo for that, its pissing me off how wobbly its looking. also i have some geometry that just ends. but what is working and not working.

i still have to do her skin tight clothing.


#45

nice progress work so far looks great!:smiley:
best of luck
DW3 page


#46

thanks allot, that just made my day.


#47

Wow great stuff!
Lovely 2D work too, keep em updates coming!


#48

semi-justifiable critique: forehead and cheekbones are averagely not as wide as the whole of the skull. if you look from front ortho view there’s usually a good distance (x?) between the far side of head (above ear) and outmost of the brow and chinbones. also that ridge from the forehead back towards sides of skull usually draws less along the far widths of the head but is more tucked in.
and back (vertical) edge of jaw up to ear is averagely not as pronounced as that (and on many women it’s quite short). it’s mostly a slight (and not sharp) bulge depending on width of jaw contra thickness of neck and is sometimes almost planar even on feminine women with relatively thin necks (when you open your mouth wide the skin below the ear doesn’t follow the rotation at all but simply bulges to the movement of the jaw underneath by the way :)).
even so your model looks perfectly real anatomicly speaking if such were the looks of a real person so the critique is only half just but it has the looks of the typical 3d model with typical trend flaws (like looking at faces from photos or perspective renders and reading the scales of the fore features of the face and getting them too big (wide?) as you’d have to use a far zoomed in (ortho) photo for ref to really use as such).

also mind the thicknesses of the extremes… look at whole body photos of people from distance where you get the whole body with each part relatively equally perspective distorted and note how much the thickness of the arms to hands and legs to feet are really carried… her extremes, especially the feet look a bit bulky and that makes her look very short and stout. edit: and the lower leg seems longer than proportionally correct against upper leg. oftenly if you don’t get the thicknesses of the extremes right it’s very hard to judge the length proportions.

these were all proportion crits (and only suggest quite slight changes) while the details and shapes appart from that look really great! :slight_smile: kutgw!
(now as always after such a crit I pray to god the model isn’t a perfect model of the modeller’s gf)


#49

thanks guys!

especially thanks erik_j! i live for good crits. i will try all of it out and make you proud! haha again thanks for the good help.


#50

this is all still at the sculpting stage but pretty much blocked out. i want to make sure its proper before i start the minute details.

please crit i would like to do this well.

puppy dog eyes

more to come!

her bra

her hip armor:

her four arm armor:


#51

im still not a fan of that third antler like horn comming outta the arm armor :-/ seems outta place.
but its looking good! kinda hard to j
udge when its not on the girl, but they look cool haha

also the boots seem to small and un impressive, you should blow them um and add cool stuff like the rest the armor :smiley:


#52

more pieces.

the shoulder pads:

her boots:

alternate shoes i didnt like:

belt buckle skull, ima redo this too, i dont like the teeth : [


#53

the girl still creating and messing with things. let me know what you guys think.


#54

ima work on her hair (she will not have this hair )and anatomy. i made her armor skin tight since the thick look wasn’t working. i still dont like it, she looks just plane. oh well crit please!


#55

i feel shes lacking without the bulky armor, so maybe big spiky armor?


#56

so ugh, my 2nd to the last post for the armor. things i dont like is the bigness of the head armor but its right up against her face, maybe ill cut off her head while the mask is over it, or yea. the middle chest piece is coming off. the shoes i dont know, but i have 3 to choose from so if not these then i have 2 more choices. umm and the shoulders, i will be throwing on what i had for the big arm guards and they will serve as the new shoulders, and instead of the straight spike ima do the a curves to curve around her head on the sides.

besides that i kinda have to move one. i will for sure detail them but thats after anatomy. or maybe even for just he high poly sculpt only.

the color scheme im thinking about with ( you’ll see it more clear when i get the final armor look down and do a full colored illustration ) her will be the scales being a dark mossy bluish green, then parts with the swirls will be a brass or a gold, and the skin with be a dirty tan. and she will have one blind eye and dark brown or black hair. let me know if you have any suggestions or crits or anything. there is still time for little change.

i have to see what my poly budget is for a weapon after i get her done first : [

her anatomy is going to be next : ]
the mask:

the rest: