DWIII - 3D - Sanislov - Ma-har


#1

Hi! This is my first DW. Hope i will finish it in time. Firstly i want to build a normal human skeleton but it looks too ordinary. So i changed to bird;)
Good challenge for everybody!

Race: Undead/skeleton
Class: Warlord
Artifact: Air/Lightning


#2

I begin the modelling. I never made low poly modell, so its interesting for me:)


#3

Show more of the lightning or air power. Need some bling bling :wink:
Will be good


#4

you right ba-dan:) I will make ornamets and some embossment for the armour.
And the axe will be more bigger.

I know its not a winner idea, but i happy couse can show what i can do:)

Here is a fast character board for modelling. I know its not too muscular, but really tall, and massive:)


#5

I begin the base mesh.


#6

Some update. 4756 tris


#7

I had a really big problem about how use the smotthing group in zbrush. But i can do this to covert the smoothing groups to polygroups. And now i can begin the sculpting.



#8

i dont have any idea what is the problem about zbrush and zmapper.
can somebody help?:frowning:


#9

Well…i know my first concept is too boring…and hard to make flat armor sculpt in Zbrush.
and i better in organic creature modelling.
So here is my new concept.
sadly no water/lightning magic type…so it could be air/lightning.


#10

Now i can begin the modelling:) The logo may be on his back.


#11

I like your concept but I think that you should go with a water type warrior and give him more fish attributes. Right now he looks like a half exposed human body (no offence). Sorry I can’t be of help with the zbrush problem but I want to see where you’re going to take this. Cheers!


#12

I know now what was the problem with the zbrush…am…the max…i forgot to reset the xForms.:S

You right. But i dont really want to make web between his finger or his body and arm.

I need thinking some idea.

Thanks the comment:)


#13

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