DWIII - 3D - REKLAS - Princess Nevihta


#21

I’d say go for number 2. It has a lot of intricate details that make it really interesting! As far as the actual design of the character, I’d say stick with your original intention on the head design. It’s a very unique style of character and I’d use that to your advantage for sure. Looking forward to more!


#22

I like number 1 as a wizard staff, and number 4 as a weapon.


#23

Number 1 and 2 are great. If I just have one vote, I go for 2.


#24

I like number 1 with the intricate bottom of number 2.


#25

Great designs and colors!

I’m drawn most to number 2. It’s very fine and elegant.


#26

Thanks for the feedback guys!

Here’s some outfit concepts. I think I’m gonna go with the last one.


#27

Cool updates!

Weapon: For main shape, I like 1 best, seems like it’s going to look interesting in 3D. Though so that it won’t lose to no.2, extra secondary details and glows may help. The bow-like top and bottom connector on no.2 seems like it’s going to fit on 1 nicely too.

Outfit: Actually I like the feel of silhouette on post #5 best, I think it’s because of the head piece + its tail(s) and the posture. If I were to take that headpiece and put it on the recent outfits, maybe no.3 fit it the best.


#28

3rd one looks cool:)


#29

Thanks guys. I combined some elements from both 3 & 4 and altered a few things here and there. I like how it turned out and I think I’m gonna stick with this design, so speak now or forever hold your peace if you think something should be changed.

[left]Nevihta representin’ for CGS. Lets win this thing!
[/left]


#30

Perfect. I think you should finalise with this latest conc.:thumbsup:


#31

I made a few revisions to the previous outfit and colored it. Hope you like it.

I’m gonna start modeling now.


#32

Nice girl. Happy modelling :slight_smile:


#33

I like it, she feels warm and fuzzy but ready for a fight! Looking foward to modeling.

For the weapon if you havn’t decided yet, I agree with Stacy saying that you should use 1’s upper half, but with 2’s bottom half.

Good Luck


#34

lol, warm & fuzzy. Interesting. Hopefully I can achieve that warm & fuzzy look in 3D and successfully pull it off because I’ve never done fur before, let alone good convincing fur. Should make for an interesting challenge, or at least a good learning experience.

Anyone know of some good fur/hair tutorials?


#35

Wish I could help you out in the fur tutorial department. Hopefully somebody can point you in the right direction. The only thing I can really think of is maybe tons of scattered tris alphamapped with fur. Similiar to how leaves on trees can be done…but this could possibly take up a load of the polycount to really pull off a good look. And I’d probably bet that normal mapping can do it 10x better somehow(I have no real experience with normal maps ><).


#36

I think I’m going to try doing a combination of both, using a normal map for the majority of it and then using alpha mapped planes to give it some added furryness here and there. I should have my 3D progress up tomorrow.


#37

Finally tomorrow We will see some 3d:bounce::bounce:


#38

Here’s the turn around of the base mesh for my main character.

I want to keep her fairly low/medium poly at around 3500-4000 tris. Keep in mind this is a work in progress but feel free to critique what I have so far so I can improve upon it. Proportions, Edge flow, Poly distribution, anything you can think of.


#39

I really like the asymmetrical way you’ve incorporated the team logo! (but what about making it red instead of purple?) Anyhow, nice work so far!


#40

One of the cool things about your concept was the flowing things off her body. Like her belt, the shoe laces, and the little straps around her legs. Are you gonna add a few polys here and there to have that ‘blowing in the wind’ effect still?

I’m not much for critique on 3d but some things I noticed maybe could change a little. on the sleeves of the jacket in the concept the straps kind of go diagonally creating sort of asymettrical buldges, but in your 3d the buldges are fairly strait foward. It also looks like her index fingers are longer than her others(I could be wrong I dunno). Nothing major because it looks pretty good to me…just thought I’d point out something haha.

It is probably a good idea to keep her around 4k, since you still have lots to do! I think i read that your limit is for everything, so the staff, the hair, if you do the little wavey things will all have to be added to that.

And BTW what happened to the mount? Did you just decide she didn’t need one now? If you’re going to have a mount definately need to watch the polys heh. If not you’re making pretty good use of them so far as I can see.