Finally tomorrow We will see some 3d:bounce::bounce:
DWIII - 3D - REKLAS - Princess Nevihta
Hereās the turn around of the base mesh for my main character.


I want to keep her fairly low/medium poly at around 3500-4000 tris. Keep in mind this is a work in progress but feel free to critique what I have so far so I can improve upon it. Proportions, Edge flow, Poly distribution, anything you can think of.
I really like the asymmetrical way youāve incorporated the team logo! (but what about making it red instead of purple?) Anyhow, nice work so far!
One of the cool things about your concept was the flowing things off her body. Like her belt, the shoe laces, and the little straps around her legs. Are you gonna add a few polys here and there to have that āblowing in the windā effect still?
Iām not much for critique on 3d but some things I noticed maybe could change a little. on the sleeves of the jacket in the concept the straps kind of go diagonally creating sort of asymettrical buldges, but in your 3d the buldges are fairly strait foward. It also looks like her index fingers are longer than her others(I could be wrong I dunno). Nothing major because it looks pretty good to meā¦just thought Iād point out something haha.
It is probably a good idea to keep her around 4k, since you still have lots to do! I think i read that your limit is for everything, so the staff, the hair, if you do the little wavey things will all have to be added to that.
And BTW what happened to the mount? Did you just decide she didnāt need one now? If youāre going to have a mount definately need to watch the polys heh. If not youāre making pretty good use of them so far as I can see.
[left]Yes, sheās still going to have all the ribbons I just hadnāt added the planes for them yet (or her hair and the fur). Iām not sure if Iām still doing the mount or not due to the time constraints. I finally donāt have classes to worry about this upcoming week so I have time to work on it, but I donāt know if Iāll be able to do both her and a mount and an artifact since the deadline is rapidly approaching.
[/left]
High Poly

Long awaited updateā¦
Had some issues with projecting the normals, and it was a bit tricky getting the hair to look right/decent, but Iām quite happy how it turned out. It was definitely a good learning experience doing things Iāve never done before. Also, the texture is all hand painted which was time consuming. Rewarding though, and again, a learning experience. Suggestions for adjustments/improvements welcome. On to the artifact⦠scared to look at a calendar


ā¦um, unless they extend the deadline another month or something, I donāt think Iām going to make the mount. (school work doesnāt allow for much free time) Yeah, sheās only 3,198 Tris, because I had originally planned on having a mount too, but I donāt feel like adding excess polies to her ājust becauseā I have extra since Iām not doing a mount.
aw. Youāre too close to being finished to quit! I would probably just speed model the artifact and slap together some final pictures if I were you. IMO it still feels good to have finished and entered than to have quit and abandoned the work.
Of course I never really intend to win anyway so I usually just turn in my finals to have a feeling of completion.
It looks pretty good to me overall though. Definately worth finishing up!
ā¦come onā¦cam onā¦you know you wannaā¦
Sorry if I gave off the wrong impression, I do plan on finishing. Iām just not doing the ādragonflyā mount that I had originally concepted to go with her.
I suppose I should mention I hand painted all the textures for her (other than the logo design), which Iām kind of proud about. Also, I suppose I should mention Iāve been using Photoshop, 3DS Max, and ZBrush.
I think Iām gonna make her hair have stronger highlights in it (more contrast), and I still have to add a spec map, and make the artifact, and effects, and beauty shots, and⦠ā¦
ah yah. I mustāve misread it. Iām glad now haha.
The textures look really great. Very true to the concept I think. I think its cool to use lower polys if you can. Itās not really a bad thing. Iām sure on one hand people might think you coulda squeezed more details somehow with all the extra polys, but at the same time others might think hey, you just saved us polys we can use elsewhere in the game!
Iām glad youāre gonna finish! Good Luck.
Since quite a few people liked the idea of a combination of elements between my artifact concepts, I combined them together quick and like the results and itās what Iām going with. Iāll probably make the top a little less ābarbed wire-ishā though.

The inner details are going to be opacity maps, and the smaller āorbsā are just going to be textured since they wouldnāt affect the silhouette at all. Iām still planning on adding ālightningā/āstaticā effects and possibly a ribbon.
ā¦Anyone want to inform me how to do glow maps effectively?

I always wanted to learn how to do glow maps better too. The only thing I ever really did was use the self illumination thing heh. Hope somebody comments on it for you(bumping your thread! haha)
The staff looks good, I like how youāve combined it.
Yeah, Iām just doing Self Illuminated Opacity Maps for the glow/effects.
What are āthe Standard, non node based shaders in Max/Mayaā that the DWIII rules refer to?
ā¦Is that anything that comes default in Max, or are some of the default lighting options node-based and not allowed? I donāt want to use the wrong thing. (whatās the best way to go about lighting a scene in Max with the lighting we can use? ā¦Iād be nice if someone could reply before Saturday morning)
Yay! I finished Dominance War!!!
EDIT: SEE BELOW FOR FINAL SUBMISSIONS
Let me know what you guys think.
Official Final Submissions:
Winning Pose

Beauty Shot

Construction Shot
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Texture Sheet

Concept Sheet
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