DWIII - 3D - Rart - Eva


#22

thanks mate, liked how you correct these proportions, as soon as I get home I´ll be checking it…
thanks :slight_smile:


#23

It looks fine to me, just do’it the corrections that Amauri sggests and will be good!!

Abraço!!


#24

thanks for the support guys!

I´ve already done the retopology of her head, and I´m doing some normal tests right now, I´ll be done with the entire modelling process at this weekend ( I hope :stuck_out_tongue: ) …
for today I´ll post the high res model with the tweaks that amauri posted, and the low poly model with the normal map tests…

high poly

low poly ( with normal map/ note that the “hair” mesh isnt there yet )

low poly ( retopology )

I think I´ll work on her body now, try to finish it to start with the textures, Ill post some tests of the body and hope you guys give more suggestions!

cya!


#25

Is getting very good! Keep going on this path that will be show!

See ya!


#26

WIP

the body part
still got to work on her arms and hands, atm I´m doing some normal map tests, its kinda weird right now so I´ll save that for another time!
C&C´s welcome here!
cya


#27

the body shape looks great. you already mentioned that you havn’t done much to the arms, and I think it’s the same with the feet. If you can manage another divion level, I think the cable thingy can benefit from some finer detail.


#28

thanks kkem, In fact I tried to put another division there, but unfortunately my zbrush crashes after some time of working… I shall try to give the vines more details by editing the normal map with photoshop! thanks man


#29

lowpoly with acessories

normal map test ( low quality img)


#30

Updates, finally I finished the normals, yeah it could be better and I know, but theres no more time to spend so Ill try my best to finish till the deadline!


#31

update
started with the diffuse maps…
this is a wip stage of the hair texture

http://i26.photobucket.com/albums/c149/raffael1231/hairtex.jpg


#32

I can’t see much thing, in my monitor is too dark…

See ya!


#33

sorry mate, that image is wayy too dark…
but now I´ve got some nice updates
I´ve already started with the diffuse map channel, so I think I can post some screen shoots here, I didnt started with the body yet, so dont consider that part ok? and its just normal + diffuse got to work with the speculars… hope till wednesday I can have all maps done, then I can play with some unreal shaders :thumbsup:
crits are welcome, but be quick heheh time is “polygon” (:rolleyes:) hope you guys like it!
cya


#34

Man, if you want her causing fear on enemies, congrats, you did it! Personally I’d go for more feminine traces, but as it’s not you intention, I think you’re on the right path. The execution of texture is good, but I think you could give more attention for some parts that show depth, like the scar on her left side of face (the green one). If you put light falling from above an shadow this correctly this texture would be surely more real and impressive.

Keep going, we still have 4 days!


#35

Man, i like very much, when you put a specular map on her, will be great.

See ya!


#36

amauri: thank you man! your support has been really helpfull man! thanks!
alex: thanks man, hope when I add the other maps it´ll look better!


#37

ok now I´m worried :stuck_out_tongue:
got just 1 day to finish it!
and I spent the whole day to finish all the maps and did some ajustments…
so thats that! I hope tomorrow I can pose and light it up!
thanks for the support so far!

here are some images, hope you like it!

Maps

Itens Breakdown

Close

Wire


#38

Home stretch. Finish strong man :slight_smile:


#39

man, i like the colors.
she looks great.

now finish!! :smiley:


#40

geesh…
I present you… Eva and the winning pose! :applause::applause:

any suggestions?


#41

Parabéns Aryel! Ficou bem legal… acho que está entre os melhores modelos que vc já fez com certeza!

Já quero ver a próxima q vc está tramando! :wink:
abraços!