Hey, hey!
The Dino is looking groovy!
The body is awesome, but ( i feel) the head is almostā¦friendly looking.
Try making the snout a bit longer and maybe adding some more ridges/scars or something ?
Good stuff, mate, and thanks for the UV advice.

, iāll be exporting the hiress parts from zbrush and crunch it in something called polygon cruncher just so i can build the low poly ontop of that, when the low poly is complete im going to use xNormal to transfer the maps from a uncrunched version of the hi polys to the low poly mesh 








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