DWIII - 3D - Nellementz - Abyss


#1

Hello there heres a start for this great challenge!!
Story will be added later
Any crits ideas are welcome
and please post nice description of your opinion about the overall design and idea.
And there is some commercial work that needs to be done besides this competition so updates will be a little slower but don’t worry It will be finished with your help and advice.

Thanks in advance!!


#2

Ok heres the base mesh which maybe will be low poly later but modified a lot!


#3

some wires !


#4

Ok some more … There will be artifact weapon added later and I think that should be something like Shuriken Ice it will be on the tail , and when Abyss swings with the tail it will fire up the shuriken into the victim,when at the impact cut shurikens ice spikes will continue to grow thru the body of machines ,by that time the new shuriken will be ready at the tail to cut some more machines,I thougt about making tho bottles filled with azote so Abyss can trow in its tentacles so they become ice and again crush some more enemies…story later!


#5

Class Invoker or Cleric ? What u think will fit better


#6

Sketch and some sculpting and any ideas are welcome Abyss will have Dark artifact weapon and please tell me if u like the armor on the sketch !! Thanks!! :thumbsup:





#7

Thanks for comments :applause: :applause: weapon will be something like glass bomb filled
with dark magical fluid with some objects like epruvetes filled with same fluid when it explodes on impact than it will push and crush the machines into the balls so when they impact each other they will destroy themselves ,after that Abyss goes to the dark sea abyss to reforge the weapon and to find another magical ingredients for the fluid ,from the unexplored world of the dark sea abyss…story,weapon,character… still in progress as some other stuff too!!

Thanks in advance!! :thumbsup:


#8











#9

Updates here!! The weapon will be dark papyrus with symbols that cause curse on the enemy its still in progress but the highpoly character is nearly finished so please post some crits , ideas and suggestions if u like it i will start low poly mesh and than baking normal maps…









#10

Color test


#11

Wow nice job and interesting idea


#12

Awesome sculpting, it’s as great as disturbing :wink:
Are you gonna finish it? It looks already finished … :slight_smile:


#13

Thanks John,main problem was because of pc at that time,it could not handle normal map extraction in zbrush and max ,but now I have better comp so we will see,I think that I don’t have that ZTL anymore :frowning:


#14

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