DWIII - 3D - Morgado - Nag'hal Invoker


#21

Blimey, completely forgot those glows. Yes they will be there


#22

Nice colors!

I feel that the new crystals draws more attention into those area than the previous shoulder piece, yet provide a quick read on what’s the element is (which are good). However, seems like I’m also on thejaybird side in liking the previous shoulder’s shape better. But the crystals give more impact on first read. Hmmm … tough decision to me :smiley:


#23

Yeah well, Im still fiddling with the artifact (guess I’ll put some ice shards floating), the lower section (still) and I might revisit the shoulder pad (doesnt fit with the rest of the design honestly). However I wanna start modelling ASAP so I’ll only do one more sketch or two.

Stay tunned


#24

Heres the final design, also tackled the back.

I’ll do just 1 more illustration (action shot).
I may change the artifact yet, but as for the rest, its mostly done yay! Of course I may have to change some things when on the 3d phase, but for now, this will do I believe.


#25

Looks cool! :thumbsup: I like the directions the crystals are facing, fit well with the figure.


#26

C’est fini! I really need to practice my illustration skills, when it comes to detailing stuff+keeping the image dynamic\artsy\etc

Now I need a name for him hmmm

I’ve updated the first post with the Concept sheet


#27

I know I said I wasn’t going to touch the concept again… guess what I lied :stuck_out_tongue:

Wasn’t happy with some minor details so took care of them

C&C always appreciated


#28

Started the base mesh and sculpting the flesh:



#29

This is gonna look sooo awesome man I’ve seen the 2d sketches now is time for some 3d, and it is looking great so far


#30

The modeling looks totally cool! It seems that quite a lot it is going to be covered by the armor though.


#31

Well first of all, sorry for the lack of updates, but my connection was kinda crappy. However work didnt cease.
However, got stuck at the normals map. For some reason they weren’t being projected correctly, and can’t find what causes it. Being the first time I’m doing this doesnt help either :stuck_out_tongue:

So guess its time to call it quits for DW. I’ll get this guy done as soon as I find out whats wrong with it.

Heres some images of the High poly’s


And the low poly mesh. Youcan see the various glitches im talking about


Lastly, a big thanks for those that provided continued support. :slight_smile: And for those who were liking where this was going… well, sorry to disappoint. Like I said it will get done once I sort the problem.


#32

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