DWIII - 3D - Manjulika - Stalker


#46

Excellent detail and execution. I can’t find hardly anything wrong with this one. Good job man. The finished product will be absolutely stunning!:thumbsup:


#47

Texture looks killer man keep the rock n roll on:bounce:


#48

Amazing work, man, no words. Great detaling, pretty harmonious colors, clean model.
I wonder, where did you get time to do so many work!:thumbsup:


#49

Oh man, I just thought about something you need to highly consider if you have not already. I really think you need to display the CGS logo more prominently. Your colors really have nothing to do with the forum, and although it is kind of visible on the garment under the belt, you can barely make it out. I would find a couple of places or one dominant place to drop the logo. The way I interpreted to rules was that you had to either use the color scheme decided by your forum, prominently display the forum logo, or both. Given that the logo is hidden and the colors are not CGS, I would reconsider placing it as they said it would be grounds for dismissal. I would hate to see them reconsider this awesome entry because the forum wasn’t represented properly.


#50

Nice work on the texture details: The nice crisp metallic trim details on all of the gauntlets, etcetera, reminds me of Warcraft (that’s a good thing.) I do agree with Firerbert about the team logo being too hidden. What if you moved it down to under the belts?
Anyhow, nice work and good luck with the rest!


#51

Looking nice so far man. It looks like you are painting in the specular highlights (I could be viewing it wrong as I’m not sure what shader you are using). If you are using a nm in the final model be careful with adding painting specular areas in the diffuse texture. If you are only using a diffuse than pay no attention to that comment. I’m looking forward to seeing the finished character. :slight_smile:

Waylon


#52

thanks for response all cg guyes. now i,m working on rest of part in texture.

U are right [color=DarkOrange]Firerber :thumbsup:, CG logo is not looking ,its hiden , now i,m changing this part. thanks man.
I have to complet texture in this week. otherwish we have no more time.:buttrock:
Time is very less.

Lets Rock all CG guyes.
Time is very less.
Its less than 2 weeks.:eek:

I will update soon latest texture. :thumbsup:

[/color]


#53

Great charcater, keep it up!
Did you see the news?

:bounce: Dominance war 3 has been extened by 5 days! :bounce:

http://www.gameartisans.org/dominancewar/en/index.htm


#54

great start on the textures. i like the blue and gold, but how are you going to incorporate the cgsociety red and black into it?


#55

First thanks all guyes… for response.
Now i,m updating my latest Manjulika Texture.

I hope u people like this . And if you people are find any porblem ple tell me .
Because this is very importent for me.:slight_smile:

Lets rock man:thumbsup:


#56

No problems everything is looking Awesome Dude:). You got nice texturing skills.
Only thing hair, I feel it can be dark brown or black, just a suggestion.
Keep up the good work:thumbsup:.


#57

Very nice :thumbsup: Only thing is the hair, it looks a bit strange. Maybe a darker color would help. But I know how difficult it is to do this kind of thing on a game character.


#58

1st thanks all for response. Its still i,m working on texture.

madshooter and MartinNielsen i accept u point . I know hair is not looking so natural.
I,m still working on hair and other part also.
May be i have to change the hair color.
Thanks man for u suggestion. i will do that…

Lets rock man …:thumbsup:
Time is very less:eek:


#59

Nice. And I would play a game with this character.


#60

Nice. And I would play a game with this character.
[thread=604648]My Dominance War III[/thread]


#61

Hi dude,
Coming well. Keep it up.
like to see final as soon as possible:scream:


#62

gr8 work man


#63

Pretty cool.


#64

Dear all i was busy with some my other work thatswhy i,m uneble to work my Manjulika
project.
Now i,m free i can start my work now.

Lets rock
Time is very less:eek:


#65

hi i like this work keep it up…:bounce: