DWIII - 3D - Madshooter - JUGAAD


#93

blindsyte: Actually I have decided to go with insect wings for now, I’m not quiet happy with swirly wings:). For hair I don’t have much polycounts left, lets see If I’m able to add some planes for hair then I will definetely do it. Thanx for suggestions dude:).

SONIC-X: Thanx Dude:beer:


#94

I think the wings dont really make him any more agressive. Id get rid of them, and use the extra polies to build him some hair, or a helmet.
Its looking prettu good right now.


#95

Cool, lookin like a game character! :wink:

Airflow’s got a a point that the wings currently detract from the Bad-Ass look, but i still like em to be there.
Maybe try changing the shape a bit ?

  • Make the tips a bit more pointed
  • Make the top edges a bit more flat, if you know what i mean

#96

hi looks great…
I thing check blue light its not match… just sugestion…

Lets rock:thumbsup:


#97

I have changed his wings. And modeled a pedestal.


#98

Airflow: Wings are important for him, so that he can fly and defend. I have changed his wings

LavenPillay: Thanx for replying. I have changed his wings little bit:).

somu01: Hey thanx dude:). I have just changed the colour of spot light to blue. So that colour of lightning fx can be seen on his body.


#99

Yes, the wings look much better. But when you designed them they should have looked like they could get his weight airborne. I would have gone for a beetle type wing, and made them massive and imposing, its far more threatening now than before so its ok.
I love the staff.


#100

What’s most detracting from his wings is the opacity map you have applied. Where all the black lines are, there should be some form or definition of what the actual wing or paper thing part is attached to. There should be some specular definition and color variation. Right now you can see through every part of the wings when you should only be able to see through the paper thing parts. Now you could have it made out that way already, but from the way the renders looks, it appears that in your opacity map, the black parts are pure white and the wings are a mid to light grey. The pure white should be black in the opacity map.


#101

Concept is cool, texture looks ok, but I’m not a big fan of his weapon or the way his legs bend or his weapon. Could use a lot more detailing on the face as well.Good work.


#102

Wow

That looks crazy good

http://forums.cgsociety.org/showthread.php?f=234&t=604654


#103

Hi everybody, here is my beauty render:). I’m just trying to finish it now:D fully loaded with work.


#104

Looking good, very cool effect with his weapon on the beauty image.

Tiny crit thought, move the character backwards just a bit. With 1000x1000, at least on my tiny screen its impossible to grasp your entire character.
And I would turn his head another 5-10 degrees or so, so he dont stair straight into the camera.


#105

Haven’t seen this in a long time and it has turned very cool now! :scream:

I agree with Firerbert in that the wing’s structure seems too monotonic. Maybe one thing you can employ is to put main, thicker veins and reduce the secondary/tertiary veins’ thickness (see this, this). Hopefully you can manage to find time for this though.


#106

hakanpersson and XP-58: Thanx guys for support and suggestions. Rightnow I’m not finding time to work on this model. But This time I have managed to complete it in time, Cause I have a bad reputation of not finishing challenges:D. I’m thinking of uploading my final images today, before that I will like to know is the CGS logo visible in my wining pose image or its okay if it is less visible in my winning pose but in beauty render it is very nicely visible.
Any suggestions:).


#107

WHOA you are finishing. way to go… it looks beautiful!


#108

blindsyte: Thanx Man:)


#109

Hi everybody, below are the final images which I have already submitted.
Thanx to everyone for big support and help.
All the best to everyone.

 Winning pose:
 [img]http://www.coroflot.com/user_files/individual_files/original_36658_meJu3ukQQDadnLoVpXbFSJV5a.jpg[/img]
 [img]http://s3images.coroflot.com/user_files/individual_files/original_36658_meJu3ukQQDadnLoVpXbFSJV5a.jpg[/img]
 
 Beauty Shot:
 [img]http://www.coroflot.com/user_files/individual_files/original_36658_H1d13aRBynEr2fejPmrkbgxHo.jpg[/img]
 [img]http://s3images.coroflot.com/user_files/individual_files/original_36658_H1d13aRBynEr2fejPmrkbgxHo.jpg[/img]
 
 Construction Shot:
 [img]http://www.coroflot.com/user_files/individual_files/original_36658_UmIOMC4FbHixpyxjJ9dGAPYWY.jpg[/img][img]http://s3images.coroflot.com/user_files/individual_files/original_36658_UmIOMC4FbHixpyxjJ9dGAPYWY.jpg[/img]
 
 Texture Sheet:
 [img]http://www.coroflot.com/user_files/individual_files/original_36658_Qp_VKabOqjPX_fUm0_RO0ej2x.jpg[/img][img]http://s3images.coroflot.com/user_files/individual_files/original_36658_Qp_VKabOqjPX_fUm0_RO0ej2x.jpg[/img]
 
 
 Concept Sheet:



#110

Wow
That looks crazy good

http://forums.cgsociety.org/showthread.php?f=234&t=604654&page=6&pp=15


#111

andy6308AAA: Thanx :slight_smile:


#112

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.