DWIII - 3D - Loukor - Sevris


#41

Hi Loukor,

top arm was cool idea but you have right- too much very different stuff will be a suicidal shot in this battle :).
I’m waiting for yours next step.


#42

Sorry for the lack of updates, been busy with life but I had some time to finalize the base mesh and here it is folks. I will show a bunch of zbrush stuff this week, thanks for the critiques and comments guys.

Oh and im sorry for the lack of details in the concept art, my drawing skills are not that great But I promise loads of details in my sculpts :smiley:


#43

It’s looking cool. I like the cloth that is hanging off the rock. I think the silouette view from behind needs to be stronger, it kind of has an awkward feel to it (to me). I think that the wrists are also too narrow. I also like the huge arms you had in the concept drawing. It could be cool to have larger arms in the model too.

Keep it up :buttrock:


#44

Thanks Louker. I really really like yours too! I’m guessing he’s really big? Is he going to have lots of armor, or does he hide behind his artifact like a shield, or is his skin just really tough like my character’s…


#45

nice start looking forward for more updates and thx for commnets on my work


#46

Nice nice :thumbsup: Nothing to comment right now.


#47

Hey Louis… lookin kool so far. Got some rel potential to be a fun sculpt! All the best!

I’m thinkin about starting up a model for the competition myself… just got done with term 6 and i’m itchin to start something new. I’ll see if i can throw together some concept stuff and start a post…

Peace.
_T


#48

Hey thanks guys, sorry about the slow update but here is the initial start on the sculpting on the main body. I am trying to gear towards undead/demon and also trying to put in the old demon folk look.

Current - Sublevel 3 / 59k tris

Chindian - Yo dude, send me a private message with a link to your reel, can’t wait to see it .


#49

Wow. That’s awesome the power and girth of this guy really shows. One tiny crit though; since the rock sculpture is one his left shoulder, shouldn’t he be leaning more towards that way instead of forward? Just keep 'em comingm, lol.


#50

sweet man i really like the feel of it already…cant wait to see how its gonna look


#51

Finally sculpting started, nice start Dude:)


#52

Wow in 3D its even better:) One moment, dont you think that with so massive weight on his left shoulder he should having small slope on the side where this weight is?


#53

I like it alot better now that the arm is gone, he looks awesome. the the all black drawings reminded me of castles and i thought it would be really cool if you turned the big spikes into little castles and had little creatures living in them. just an idea :smiley:


#54

Thanks guys, here is a small update on my sculpt. The sculpt is very clean at the moment but soon I will add little details such as, veins, wounds, etc. cheers



#55

good progress man! keep it up!!:slight_smile:


#56

You’re achieving a really nice sense of scale. Even without anything to compare him to he looks HUGE!

Looking good! :thumbsup:


#57

Hey this is coming along well, keep it up, nice job so far


#58

Excellent, no crits this time - only the good kind :slight_smile:


#59

Very strong silhouette, I like it. And I like too how you’re translating your concept to 3d. Very good. Not much to add, just passing by to say you’re doing a great job.


#60

i like your progress the shiletous is looking really nice and strong there arejust few areas that ares that could be stronger in my opinion
1 nouse because not looking good for this face
2 hand to mach delicate and wrist to thin
my 2 cents nice good luck i will came back later to see your progress