DWIII - 3D - Loukor - Sevris


#21

I see your char begin to be better and better:thumbsup:
Regarding jaw removed, looks like he saw some amazing concept here and his jaw has fallen down:applause:


#22

Nice and unique:). As far as jaw is concerned, the removed one looks good. But I would prefer him with jaws, will add more attitude to his personality,like jaw opened wide.
All the best Dude:thumbsup:


#23

I really like your concept so far and I agree with what Ktether said about the shoulders being a bit awkward. Can’t wait to see what happen next :thumbsup:


#24

looks very impressive. I’ll definitely keep an eye on youuu mwahahah


#25

Looking nice so far. Seems like it’s going to be a good base for sculpting, so I’m pretty interested in what you come up with next.


#26

Tweaking and adding stuff on as I go, changed the design a bit to give off a better contrast,weight, and to make it more appealing. I will add further details tonight, like his cratered skin on his lower arm. Current tri count is 5500+, Comments and critiques are always welcome!

PS - The spiky looking thing coming out of his back will be something like a burnt up wing or just the remaining bones of a wing.


@kieran - Thanks buddy, and yea I noticed the shoulders looked messed up. Thanks for pointing that out.
@Alex Novo - Thanks :smiley:
@Madshooter - thanks for the crit on the jaws, your are absolutely right about it.
@Hero - Thank ya!
@DDS - vice versa to you bud.
@Swizzle - You too, love your Pyre.


#27

Awsome start on the modeling I can’t wait to see this character finished. I like the design.


#28

Your concept is alone is the reason I am following your thread (It’s very original)… can’t wait to see the further development of it. BTW good start on the modeling and lookng forward to seeing more.


#29

Hi there.
Ooh undeads. Love it.
He is very well preserved for an undead, but I guess you are going to sculpt the decay later on?
The third arm idea is something I haven’t seen before. :thumbsup:
I could see this guy as some sort of gargoyle as well. :buttrock:


#30

An undead should be some what torn apart, like in the first sketch. I really like the idea and concept. Never seen one like this, for sure. :slight_smile: Keep it up.


#31

Thank you guys, did more tweaking and adding but mainly tweaking :P. I removed the ears (thanks for that Izuael), it looked too much like a gargoyle. Currently im just adding lines where the major details are, small stuff such as, flesh wounds and scars will be Zbrushed later on to make him look more undead. Still a bit more tweaking and adding to go…, any critiques? Current tri count is 6058, hopefully I’ll get to modeling the artifact for him soon. Cheers

  • Thinking of putting a necklace on him with a ā€œsoul holdingā€ gourd bottle attached to it… maybe, might be too much.


#32

Nice modelling, man!
The arms are very smooth.

Suggestions :
Neck decoration sounds good. If you add one, just don’t make it too long, cos it’ll lead the eye away from the face.

Keepin with the undead theme, maybe add a few tatters of cloth off his right shoulder ? Round the neck a bit ?

Itching to see the details! :thumbsup:


#33

I agree with lathen the tatters of cloth would make him seem more human and less animal I think the whole 3rd arm off the back is really unique.


#34

Thanks guys,

Did a quick blocking out of the artifact, a few tweaks on my character and … yes I removed the top arm (it was very hard to do). Trying not to put too much stuff onto him since we only get to use *1 color map for everything, so I will add a little bit more before I start sculpting him and I will model in the major flesh wounds once I merge the two halves to break symmetry. Oh… and I will be adding a gourd bottle hanging from the back end of his weapon.

The story behind the rock shards on his back is a disease that he came upon while he was in the artifact, it has a rapid growth rate and it clings onto anything it can…, like his bones.




#35

hey me too,how did I pass by here man?Just great work!Very inspiring & original concept!
Maybe some reminders of the the material sticking out of his back somewhere(arms, legs)could be cool.Just suggestions ofcourse as this is kick ass already!Wanna see more!
CHeers Loukor, happy war!


#36

i like the long hands , and the shoulder piece is cool, gives him some nonsimytry which is good.

keep it up, the mace is sweet!


#37

I like the scale look on the back of its arms and legs. I agre that the character could use a little more. Maybe a forearm or neck piece. It hard to say though, because the concept isn’t that detailed. Can’t wait to see it come together. good luck


#38

i really liked that artifact, you really need to give minor details coz if you didnt then it will look toony which will not be good for your characters dominance health.:bounce:i would like to see it z-brushed.

i just feel that his head is too much far away from its original place and it is really giving the impact as if he is fatigued may its me but consider my point, kind regards. and show us the Zbrushed version soon.


#39

are you close to 9000 tri’s? maybe you could take some edge loops out of the arms and put some higher LOD into the craggy stuff on his back. GREAT job so far!


#40

Hey Louis ! i like this character so far, good job ! But i think the artifact might be too big, maybe tweak the handle to be thicker? or make the orb there smaller. But overall it’s really nice, looking forward to the finish one! :slight_smile: Good luck!