I’m really liking this. Amazing. I can’t wait to see him in his finality though it’l be sad because I really enjoyed the creation process.
DWIII - 3D - Loukor - Sevris
Quite an odd design but that’s why I think it’s cool. It is coming along really well, Especially like your artefact
Thanks guys! I started tweaking the mesh and I got it down to 8900 tris (w/ artifact). I also did a quick test on the artifact’s head, normal mapped it in Xnormal and it looks pretty decent but I will tweak the settings a bit further for optimal results. Cheers


Hey thanks guys, I hope I can finish this on-time… been busy with other work. I normal mapped the character today and just a bit more tweaks to it is needed. Cheers

Lookin’ great, dude.
Suggestion : Maybe just tweak the ridges on his calf-muscles to look a bit more… organic ?
Just wondering : If they’re bone ridges, then they’d be a bit more…“bold” ?
And if they’re thick skin, then a bit more “flowing”, less stiff ?
Thats just a misc thought, tho.
Your model’s looking real nice. ![]()
very cool! is he going to have cool tattoo’s or something? does he have anymore armor?
we both have to HURRY eh?
way to go us!
I would be afraid of him. As much as I was afraid of Nemesis…a cool design.
[thread=604648]My DW III[/thread]
Thanks guys, here is another update on my character. I put a AO map into the color input and tweaked the normal map a bit. Their are still some minor problems with the nm on the cloth as you can see… but I will fix it with a transparency map. Cheers
Btw im using the default light in maya for now, I will do my own lighting setup later on.

Hey Lulu, this is looking pretty sweet man… but one thing… I think he’s got a disease, he’s got a giant rock sticking out of his shoulder 
I can’t wait to see him lit and finished 
Thanks guys, great to hear from you Helgi. Here is an update of my character, I added raw textures on him to see if they fit and this is what I came up with. After I get a match, I will start color correcting and adding more details. I don’t really agree with the skin atm because it’s a bit too detailed, what do you guys think?
Cheers
- I didn’t add flesh textures to his legs and hands yet, also I have been having some trouble with the transparency map… so the cloth still looks funky. Anyone else having problems with the transparency map in Maya 2008? When I add a black/white transparency map… the model goes half transparent, wierd eh?

Wow
That looks crazy good
http://forums.cgsociety.org/showthread.php?f=234&t=604654&page=4&pp=15
Here is another update on the color map for my character, I toned down the contrast a bit since there was too much detail on the skin. Still a alot more work needed on the color map, cheers.
