Nice work, really diggin’ his posture. Gotz a couple of crits for ya though
The biceps over all shape seems a little off, mainly that 3quarter view…feels really inflated. Also the way he’s slouched over (is slouch a word?!?) it seems that his belly would have more folds then a defined 6 pack. Keep it up though, this is turning out to be great.
DWIII - 3D - Loukor - Sevris
Thanks Nyne, I tweaked it a bit… maybe it feels inflated because of the scale on his triceps? Character and artifact is almost done in terms of sculpting, will move onto making the lowpoly this weekend. Cheers


I’m really liking this. Amazing. I can’t wait to see him in his finality though it’l be sad because I really enjoyed the creation process.
Quite an odd design but that’s why I think it’s cool. It is coming along really well, Especially like your artefact
Thanks guys! I started tweaking the mesh and I got it down to 8900 tris (w/ artifact). I also did a quick test on the artifact’s head, normal mapped it in Xnormal and it looks pretty decent but I will tweak the settings a bit further for optimal results. Cheers


Hey thanks guys, I hope I can finish this on-time… been busy with other work. I normal mapped the character today and just a bit more tweaks to it is needed. Cheers

Lookin’ great, dude.
Suggestion : Maybe just tweak the ridges on his calf-muscles to look a bit more… organic ?
Just wondering : If they’re bone ridges, then they’d be a bit more…“bold” ?
And if they’re thick skin, then a bit more “flowing”, less stiff ?
Thats just a misc thought, tho.
Your model’s looking real nice. ![]()
very cool! is he going to have cool tattoo’s or something? does he have anymore armor?
we both have to HURRY eh?
way to go us!
I would be afraid of him. As much as I was afraid of Nemesis…a cool design.
[thread=604648]My DW III[/thread]
Thanks guys, here is another update on my character. I put a AO map into the color input and tweaked the normal map a bit. Their are still some minor problems with the nm on the cloth as you can see… but I will fix it with a transparency map. Cheers
Btw im using the default light in maya for now, I will do my own lighting setup later on.

Hey Lulu, this is looking pretty sweet man… but one thing… I think he’s got a disease, he’s got a giant rock sticking out of his shoulder 
I can’t wait to see him lit and finished 
Thanks guys, great to hear from you Helgi. Here is an update of my character, I added raw textures on him to see if they fit and this is what I came up with. After I get a match, I will start color correcting and adding more details. I don’t really agree with the skin atm because it’s a bit too detailed, what do you guys think?
Cheers
- I didn’t add flesh textures to his legs and hands yet, also I have been having some trouble with the transparency map… so the cloth still looks funky. Anyone else having problems with the transparency map in Maya 2008? When I add a black/white transparency map… the model goes half transparent, wierd eh?

Wow
That looks crazy good
http://forums.cgsociety.org/showthread.php?f=234&t=604654&page=4&pp=15