DWIII - 3D - Loukor - Sevris


#67

Thanks for the comments/critiques guys, I added a few more details to him and tweaked some parts of his body. I will work a bit more on the cloth and get started on his artifact.

@Walrus - Thanks for the critique, I don’t have any plans for his hands. I wanted him to have some human features… so I left him with a human hand and feet. It won’t look “that” human though, once I get started on the texturing. Thanks


#68

Cool character, that rock formation on his shoulder is damn nice!

some crits,

His feets could be a little less flat, or at least just a bit more volume to it.
I was also thinking about the head, would it not look much better with more daring shapes? Perhaps a nasty looking jawline, bigger nose and the teeth pointing in random directions. And just maybe scale the entire head like +10%.


#69

Thanks for the advice Hakan, here is a small update. I increased the length of his arms and bit on his legs, I felt his arms weren’t long enough. Started sculpting my characters artifact and I will have both character and artifact fully sculpted by the end of this week, then it’s off to Normal mapping. Cheers.

P.S. - I feel that he definately needs a necklace, since im shooting for the asian folklore demon style… I was thinking maybe putting a Buddha necklace (sorry forgot the name) or a noose. Anyone have any ideas?


#70

Nice work, really diggin’ his posture. Gotz a couple of crits for ya though :smiley: The biceps over all shape seems a little off, mainly that 3quarter view…feels really inflated. Also the way he’s slouched over (is slouch a word?!?) it seems that his belly would have more folds then a defined 6 pack. Keep it up though, this is turning out to be great.


#71

Thanks Nyne, I tweaked it a bit… maybe it feels inflated because of the scale on his triceps? Character and artifact is almost done in terms of sculpting, will move onto making the lowpoly this weekend. Cheers



#72

I’m really liking this. Amazing. I can’t wait to see him in his finality though it’l be sad because I really enjoyed the creation process.


#73

Thank you for your encouragement Stacy.


#74

I liked his weapon design! :thumbsup:


#75

Quite an odd design but that’s why I think it’s cool. It is coming along really well, Especially like your artefact


#76

Thanks guys! I started tweaking the mesh and I got it down to 8900 tris (w/ artifact). I also did a quick test on the artifact’s head, normal mapped it in Xnormal and it looks pretty decent but I will tweak the settings a bit further for optimal results. Cheers



#77

great progress so far looks great keep up the good work!
DW3 page


#78

Great stuff :thumbsup: Nice smooth flow in the mesh. :thumbsup:


#79

Hey thanks guys, I hope I can finish this on-time… been busy with other work. I normal mapped the character today and just a bit more tweaks to it is needed. Cheers


#80

Lookin’ great, dude.

Suggestion : Maybe just tweak the ridges on his calf-muscles to look a bit more… organic ?
Just wondering : If they’re bone ridges, then they’d be a bit more…“bold” ?
And if they’re thick skin, then a bit more “flowing”, less stiff ?

Thats just a misc thought, tho.
Your model’s looking real nice. :thumbsup:


#81

Bake and topology look good, sweet character keep it up!


#82

very cool! is he going to have cool tattoo’s or something? does he have anymore armor?
we both have to HURRY eh?

way to go us!


#83

I would be afraid of him. As much as I was afraid of Nemesis…a cool design.

[thread=604648]My DW III[/thread]


#84

Thanks guys, here is another update on my character. I put a AO map into the color input and tweaked the normal map a bit. Their are still some minor problems with the nm on the cloth as you can see… but I will fix it with a transparency map. Cheers

Btw im using the default light in maya for now, I will do my own lighting setup later on.


#85

yo…the AO looks good, start put some colors! lol. :slight_smile:


#86

Very nice normal map. It’s almost there :thumbsup: