DWIII - 3D - Loukor - Sevris


#1

[Update] - Another test on the color map, less details this time.

                                       Character Name : Sevris
                                         Race : Undead/Demon 
                                         Class : Clericon
                                         Artifact Weapon : [Darkness/Void] Shield or Mace with a Orb infused to it.

#2

Hey sexy :wink:


#3

Way to go, Loukor.
Not everyone takes the time to work on their stuff and still throw some excellent logos around for the team! :thumbsup:

Good luck!


#4

After my “own” battle between choosing either the Warlord class or the Clericon class, I have come to a final decision of choosing the Clericon class.


>>> description. STORY >>>

Voriun's are a corrupted Clericon race born from a artifact created by a group of powerful humanoid wizards and alchemists, which was used during epic wars long time ago. The artifact was told to have immense amount of energy and the ability to act as a wormhole, sucking the life out of anyone who either looked at it or wen't near it. The artifact has consumed many lives, both innocent and guilty...., putting them into a void space that constantly tortures their souls. After countless wars, most have perished but the artifact still remained in the mist of the battlefield. The first known Voriun to have come out of the artifact was once a half giant/half human and his name was "Sevris," he was heavily damaged, near undead, and chaotic. Sevris looked at the artifact and knew at once that it was his duty to help pull out more souls/Voriun's and also to "feed" it some....fresh souls. The artifact's main purpose was to put anyone into misery/void/unending dream, so it is unclear on why it decided to produce a race on it's own.
     
     (More to come)
     
     Still working on the story a bit more and also trying to figure out the names. Once I'm done with the story and names, I will start on the sketches.

#5

Just a quick sketch


#6

much better without the cape :slight_smile:

so his left arm moved up and is now holding his own face? cool :smiley:


#7

Thanks Labar, yea the cape got a bit distracting…

Here is a quick sketch of what I wan’t the head to look like,


#8

Made him skinnier since I don’t believe clericons are big in general, as for the balance… he will be using the large mace to counter-balance, like a old man. I am still thinking of what kinda outfit I should put on this undead clericon dude, any ideas? I would like to show alot of skin though, so I don’t want to put alot of cloth/armor on him.


#9

Added the other arm since he was a bit unbalanced, I will start designing a artifact for him tonight.


#10

Hahaha… I like it. The third arm idea is really cool!


#11

Really looking forward to seeing your color concepts Louis, great idea so far! I like that you turned the shoulder spikes forward as well, gives him a more aggressive rather than ornamental look.


#12

Artifact for my Character,

Story - Sevris needed to find something that can hold the Orb/Wormhole and one day he fought a monster that he couldn’t suck into the Orb. He fought the monster for days and finally killed it, cutting off it’s head and using it to hold the orb.


#13

its coming along pretty nice dude… i really dig the concept , and a nice artifact too!


#14

Thanks for the comments guys, here is a update on the head. I decided to go for a less menacing look, put some feeling into the head/face/eyes.


#15

I like the creature clasping orb weapon thingy. Looks awesome.


#16

Yup, i also dig what you’ve done with the arms and the one holding the head is frikken ACE !

Nice one!

Just an idea :
Maybe have the head completely detached and moved around by the hand ?
That would be pretty unique, i reckon! :wink:

PS : Plus he could throw his head to hard to reach places to spy! Hehe.
Oh…but how would he get it back ?.. Aha! Add some teeny weeny legs to the bottom of the head! Hahahah! That would be groovy!


#17

Haha thanks Laven, I will try it out when I get the full base mesh. Here is start up on the head. Right now im not really worrying about the polycount until after I get the full base mesh sculpted in Zbrush.


#18

This guy looks like he’s gonna crush anything that comes his way…very dominating feeling this guy has… scary too :smiley: Awesome!

My DW
My Deviantart


#19

Thanks Rezeroth, I worked down to the torso/arms and a little on the hands. I can’t zbrush until I get my new workstation :sad: since my laptop is a pos. Currently tri count is - 2182.

Also I am considering having his jaw removed… what do you guys think?


#20

I like the proportions so far. It has a nice feel to it. But the shoulder area feels kind of weird. maybe bigger trap muscles too?

keep it up :smiley:

  • Kieran