damn the illumination is really nice man! wich software r you using for this?
DWIII - 3D - jbrophy - The Glow of Lucifer
well this is probably a mistake this late but I am thinking about scrapping the lantern and going for a bigger weapon. He is not really reading as undead necromancer anymore so a think a larger power weapon would suit him with a more dramatic pose. Just a quick test.
I am also looking for a good max viewport shader if anyone has one.

I think maybe no weapon
Ok here is what I banged out at lunch. I just copied the fire onto his hand, I would need to find something better for that in the final. I am not too thrilled with the fire swirls anyway.
Better or should I just start deleting files like a mad monkey?

I liked the render with the sword better personally. You could shorten it to a type of dagger and have the lanteren shot fire by itself, like and automatic turret. While he defended him self close quarters with the blade, just a thought. I’ve been watching this one you have gone through alot of revisions and i’m likeing you entry.
great work
i think giving him a big sword or skythe makes him read too much like a God of War grunt,
the lantern is a much more unique choice of weapon (or at least it was when you first posted your wips, now it seems like every other entry has one; kinda like antique guns and long coats i guess:shrug:)
maybe try giving him more of a zombie like gait to his pose? a bit of a lurching shuffle and cradling the lantern because it’s keeping him alive as well as stealing souls?giv him a feverish grin and some lackeys crawling out of the ground around him and you’ve got a winner:buttrock:
irritated1 - Thanks for the thoughts. I am not sure if I have the skills to pull all that off in a still. Great idea though.
ScudzAlmighty - Heh. Ok I am going to try to go the zombie rising route tomorrow. I need to find a way to make it subtle though as the stand is not the focus.
jogshy - Thanks. Sorry the sword just seemed out of place to me.
Ok I am beat, got to get some sleep before another day of work
Some skinning issues to resolve. I don’t like the drops yet, going to leave some on the ground. I think the ground is going to be a graveyard with a couple corpse hands coming out, like his lantern is bringing them to life with a little glow on the arms to tie it together. I am also messing with how I am going to do the presentation.

Did the start of the base. Going to work the stone more. I am going to add the logo to the stone. Add some fencing along the edges. Weeds along the edges. Corpse hands and some glow from under the ground.

damn man the lights are kicking all the arses!!
but I prefer the other fire scheme, it looked like more “fantasy”, this one is kinda messed up hehehe !
really cool man! good luck
I’m stoked for you man! This has turned out amazing! Excellent work. All the stuff you are going to do to the base will make a huge impact. Here’s rooting for ya!
4 stars from me buddy!
Stutts - Thanks 
foreverendering - Thanks man You too. can’t wait to see you win 
rart - Thanks. Yeah I think the fire is not working too great. I might try something else
Firerbert - Thanks. Hands and some glows to come
bradjames - Thanks 
Ok I think all that is left is add hands coming out with some glowing to them. I also need to make a simple BG for the beauty shot. I think some dark layered trees might do it. Not going to do much.
I also need to come up with a good way to present these. Some sort of border/treatment/theme that works well. Any idea cause I am not very good at that.

Done and done
Thanks for all the crits, comments and advice during this. I listened to every recommendation. I may not have agreed but I am thankful for the feedback. I had to work a ton tonight to finish this. It is due tomorrow night but I want to have this beautiful weekend with my family. Sorry if there are elements people dislike, maybe mext time.




excelent job my friend! now take a well deserved break! it’s great to see this character finally finished!