DWIII - 3D - hiroshilee - tear


#101

zomg it looks so good!
even though it’s very late, he does look unbalanced with that big lower body with tail and small upper body… perhaps make bigger back-mouscles and size down legs and tail just a bit? if it won’t interfere with all that detail you’ve worked out…

good luck! must finish! :slight_smile:


#102

You need more time to accomplish the model?
Ok :slight_smile:

:bounce: Dominance war 3 has been extened by 5 days! :bounce:

http://www.gameartisans.org/dominancewar/en/index.htm


#103

I have to agree it is looking a little small in the upper body compared to the lower sections. Overall its a badass model though…keep going you will make it


#104

those wings really look great! im curious about the textured model, im sure it’ll be superb :slight_smile:


#105

Hey thanks for all the ideas!

I would probably deal with the overall proportion with some tweaks in low poly model. This is something I have overlooked for a long time, and thank you for pointing it out.

Weapon is about to start. Now I already got an big picture in mind but please do feel free to add more suggestion regarding the details


#106

Fantastic progress… I like the technique you used for the wings:thumbsup:


#107

These are my low-res models and texture maps.:rolleyes:




#108

WOW! great work. I really love how you’ve dealt with the wings. good luck1


#109

Very nice modeling, looks coolhttp://forums.cgsociety.org/showthread.php?f=234&t=604654&page=4&pp=15


#110

fantastic concept mate im really digging the model as well ill be watching you like a hawk while you texture haha.


#111

Thanks for all of your suggestions

4/8 Update


#112

awesome pose and base. now lets see some textures


#113

nice one here. Good job, i like how you approach the wings :slight_smile: learned something. Good luck :slight_smile:


#114

thats just amazing man! the wings, the pose! everything fit perfecly! one of my favorites so far! try to finish it man! congratulations!:cool:


#115

Great pose, but i think that i would look even more beeter if you move his upper mody forward.


#116

man! all the threads that have updates are just an overload of badass-ness, yours included! This is one of my faves! keep going and get some textures in there 4 days left! goodluck the rest of the way!


#117

I kind of like the fact that he’s “off balance” as he’s a flying creature. he might be just landing or kicking off or even just balancing by beating his wings? or maybe not…? :stuck_out_tongue:

anyway it looks totally awesome!
love the pedestal! and it really suits him as a flyer.

btw: just remembered about the logo/colours, don’t forget if you had :slight_smile:

longing to see textured!
…I even realised he’s not coloured after gazing at him for quite a while :stuck_out_tongue:
I really like the pale look of him! it suits him. hope you won’t make him splashy multicoloured WoW:ish :slight_smile:

“It’s the final stretch, Hang in there!!” x¨P (rrrrrriiiiiiddgee… no… sorry… carry on)


#118

Hi~
So appreciated for your advice and encourage~
In pose, I would to present the in balanced tension that makes some uncomfortable in feeling.
If you also can feel what I try to express, I think my go all is accomplished.
In recent procedure, I also do some test on textures

Hope each of you may like them
TKS


#119

Nice attention to details and really fun “perch” for him to have landed on. I like the pose too. The one area that isn’t quite believable is his right hand: It doesn’t really feel like his fingers are wrapped aorund and holding his weapon.
Good luck!


#120

Beautifull:). Everything Modeling, sulpting and texturing looks great. What I liked more is, even with textures your normal map details are still very nicely visible.
Great Job:thumbsup:.