DWIII - 3D - hiroshilee - tear


#61

Really liked the face … so evil and the way u combined both flesh on the skull …keep up the good work :wise:


#62

man, ur high poly is looking sa weet


#63

awesome concept! :slight_smile:
but as long as the wings curve a bit like a cut open tube, don’t you think you could get away with low res in up-down over wing?
problem with your design will be animation though it seems. how will the featherwork spread when he moves the wing limbs?
normally the feathers fan and you’d need separate feathers for that but maybe you can make a shabby sort of look where the featherbody splits at each limb? like shabby and dirty feathers that aren’t taken good care of and don’t fan individually?
would look dirty and scary while save you polys and bones :V7
good luck!


#64

dude rather than modeling each feather, model many sheets that fit into the wing bone structure and then texture some feathers with alpha channels, so they look modeled in… but you’ll also have to add normals to the feathers so they look like they pop out… that will be tricky… i know mudbox loads the texture so you can paint normal data, where you know the texture will be and where the alpha wont… be.

it won’t be tooooo incredibly hard, but you’ll have to model several feather sets… so the feathers have some variety… kind of like sprites…


#65

sweet model so far, keep it up


#66

Man I love this concept! The modelling stage is awesome and I can’t wait for the final result. Cheers!


#67

that’s a freaking damn cool concept my friend! cant wait to see that in 3d!


#68

about feathers and doing them alpha:
http://www.cgtalk.ru/forum/showthread.php?t=19283


#69

Hey thx you all for the ideas,

[color=white]Special thanks to erik_j and blindsyte who gave really useful tips that solved my dilemma. Thanks so much.[/color]

[color=white]The wings which was giving me headaches have finally made its way up with these help.[/color]

[color=white]I know they are by no means perfect but it’s time to take a break here as time is falling short for me.[/color]

[color=white]Still there’s much more room for other adjustments. And I hope that I can finish them in time![/color]


#70

Erik Jakobsson thanks for the weblink. awesome stuff~:thumbsup:


#71

awesome awesome sculpting dude how long did that take you if you don’t mind me asking?
what bird did you use for your refernce if any? (not trying to steal ideas just trying to learn :D)


#72

WOW!! the wings look absolutely awesome!! so glad I could help :slight_smile: keep it up!


#73

This is one of my favorite entries from the moment I saw your concepts then I wasnt sure how you would pull it off in 3d but my friend you just kicked it in the ass…AMAZING…keep going


#74

Those wings look awesome! I noticed in your concept drawing that wings seemed to spread from an upper set of arms. It would look pretty sweet if you carried the biceps into the wings a bit more, as well as making the feathers at the tips a little longer than the other feathers imo. Other than that its very impressive!! :slight_smile:


#75

Seen your concept, seen your wings, it so good.


#76

[color=white][font=Arial]Hi, thank you all for your encouraging and suggestions.[/font][/color]

[color=white][font=Arial]I apologize for not replying everyone individually, due to my bad English
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[color=white]When I have time later on, I’ll post more detailed making process and information.[/color]

[color=white][font=Arial] For this time I added a part of the details, please tell me what you guys think about it, Thanks!![/font][/color]
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#77

Man what can I say this is turning out to be very good. I cant wait to see it posed! this one is going to rock ass! Hey how did you do the feathers?


#78

The wings turned out great IMO, and everything else is coming together nicely as well, keep it up :thumbsup:


#79

coming together very nice for sure. I love the details in the wings. He will kickass for sure.


#80

Nothing more to add, dude.
Really looking sweet and scary. Great updates!